refactoring camera::run_camera_controller

This commit is contained in:
yuni 2024-03-30 16:41:22 +01:00
parent 6e3d958638
commit 7431c4f594

View file

@ -15,7 +15,8 @@ impl Plugin for CameraControllerPlugin {
app.add_systems(Update, handle_input); app.add_systems(Update, handle_input);
app.add_systems(Update, manage_player_actor); app.add_systems(Update, manage_player_actor);
app.add_systems(Update, sync_camera_to_player); app.add_systems(Update, sync_camera_to_player);
app.add_systems(Update, run_camera_controller); app.add_systems(Update, update_fov);
app.add_systems(Update, apply_input_to_player);
} }
} }
@ -68,6 +69,17 @@ pub fn sync_camera_to_player(
} }
} }
pub fn update_fov(
q_player: Query<&actor::LifeForm, With<actor::Player>>,
mut q_camera: Query<&mut Projection, With<Camera>>,
) {
if let (Ok(lifeform), Ok(mut projection)) = (q_player.get_single(), q_camera.get_single_mut())
{
let fov = (lifeform.adrenaline.powf(3.0) * 45.0 + 45.0).to_radians();
*projection = Projection::Perspective(PerspectiveProjection { fov: fov, ..default() });
}
}
pub fn handle_input( pub fn handle_input(
keyboard_input: Res<ButtonInput<KeyCode>>, keyboard_input: Res<ButtonInput<KeyCode>>,
mut settings: ResMut<settings::Settings>, mut settings: ResMut<settings::Settings>,
@ -96,7 +108,7 @@ fn manage_player_actor(
} }
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
fn run_camera_controller( fn apply_input_to_player(
time: Res<Time>, time: Res<Time>,
settings: Res<settings::Settings>, settings: Res<settings::Settings>,
mut windows: Query<&mut Window, With<PrimaryWindow>>, mut windows: Query<&mut Window, With<PrimaryWindow>>,
@ -106,8 +118,6 @@ fn run_camera_controller(
rocket_sound_controller: Query<&AudioSink, With<audio::ComponentRocketSound>>, rocket_sound_controller: Query<&AudioSink, With<audio::ComponentRocketSound>>,
ion_sound_controller: Query<&AudioSink, With<audio::ComponentIonSound>>, ion_sound_controller: Query<&AudioSink, With<audio::ComponentIonSound>>,
mut q_engine: Query<&mut actor::Engine, With<actor::PlayerDrivesThis>>, mut q_engine: Query<&mut actor::Engine, With<actor::PlayerDrivesThis>>,
mut q_camera: Query<&mut Projection, With<Camera>>,
q_player: Query<&actor::LifeForm, With<actor::Player>>,
mut q_playercam: Query<( mut q_playercam: Query<(
&mut Transform, &mut Transform,
&mut actor::Engine, &mut actor::Engine,
@ -124,11 +134,7 @@ fn run_camera_controller(
focused = window_result.unwrap().focused; focused = window_result.unwrap().focused;
} }
if let ( if let Ok((mut player_transform, player_engine, mut angularvelocity, mut v)) = q_playercam.get_single_mut() {
Ok(mut projection),
Ok(lifeform),
Ok((mut player_transform, player_engine, mut angularvelocity, mut v)),
) = (q_camera.get_single_mut(), q_player.get_single(), q_playercam.get_single_mut()) {
if angularvelocity.length_squared() > 0.0001 { if angularvelocity.length_squared() > 0.0001 {
angularvelocity.x *= 0.98; angularvelocity.x *= 0.98;
@ -223,9 +229,6 @@ fn run_camera_controller(
player_transform.rotation *= Quat::from_euler(EulerRot::ZYX, 0.0, -yaw, pitch).normalize(); player_transform.rotation *= Quat::from_euler(EulerRot::ZYX, 0.0, -yaw, pitch).normalize();
} }
let fov = (lifeform.adrenaline * lifeform.adrenaline * lifeform.adrenaline * 45.0 + 45.0).to_radians();
*projection = Projection::Perspective(PerspectiveProjection { fov: fov, ..default() });
if let Ok(sink) = thruster_sound_controller.get_single() { if let Ok(sink) = thruster_sound_controller.get_single() {
if play_thruster_sound && engine.engine_type == actor::EngineType::Monopropellant { if play_thruster_sound && engine.engine_type == actor::EngineType::Monopropellant {
sink.play() sink.play()