work on roadmap
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ROADMAP.md
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ROADMAP.md
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@ -79,6 +79,10 @@ We are not quite there yet, but this is what I'm aiming for:
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- Customizability
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- Easy modding
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- Any state/config files should be editable with a simple text editor
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- Short-term viability
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- At any point in the game development process, the game should be polished enough to provide a smooth, enjoyable gaming experience for the target audience.
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- Branching off the main branch to add more complex features is fine of course.
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- If game development would end right now, it should be plausible to claim that the game is finished and the planned features were simply out of scope.
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- Open Source
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- The author got into programming through modifying existing open source games, and wishes to help others to be able to do the same.
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- The game should only use components that don't restrict the player's ability to run the game, change it to their needs, and learn from its design.
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@ -105,9 +109,17 @@ A variety of relatively simple game systems should interact with each other to c
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# Challenges
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- How to tell a deep story with permadeath without getting repetitive?
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- To be solved...
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- How to travel to far places without wasting player's time?
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- Skipping in-game time, with bus stations and cryofreeze
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- Incredibly high speeds through unrealistic g-force tolerance (rather not)
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- "half-cycling" the brain of the astronaut: entering a sleep state where the player unconscious 99% of the time, only experiencing 1% of the moments consciously, giving a perception of time lapse. The suit computer could take over the controls during the time when the player is unconscious
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- Continue simulation after the game exits, so if the player wants to travel far, they have to stop playing for a couple hours, to resume playing at the destination. (rather not)
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- How to be able to carve out a home for oneself in space if there is permadeath?
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- The home could still be drifting in space after the player's death
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- The home could be virtual, stored in the spacesuit's computer, accessible via augmented/virtual reality
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- The home could be added through modding, outside of the game
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- Maybe a customizable home is not really needed
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# Inspiration
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