add common.rs
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src/common.rs
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45
src/common.rs
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// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▀ ▀███ + + ███ ███▀ + ███ + +
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// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
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// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
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// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
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// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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//
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// Various common functions
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use bevy::prelude::*;
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#[inline]
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pub fn bool2vis(boolean: bool) -> bevy::prelude::Visibility {
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if boolean {
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bevy::prelude::Visibility::Inherited
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} else {
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bevy::prelude::Visibility::Hidden
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}
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}
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#[inline]
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pub fn style_fullscreen() -> Style {
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Style {
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width: Val::Vw(100.0),
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height: Val::Vh(100.0),
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position_type: PositionType::Absolute,
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top: Val::Px(0.0),
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left: Val::Px(0.0),
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..default()
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}
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}
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#[inline]
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pub fn style_centered() -> Style {
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Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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..default()
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}
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}
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@ -313,13 +313,7 @@ pub fn setup(
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let reticule_handle: Handle<Image> = asset_server.load("sprites/reticule4.png");
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let reticule_handle: Handle<Image> = asset_server.load("sprites/reticule4.png");
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commands.spawn((
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commands.spawn((
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NodeBundle {
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NodeBundle {
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style: Style {
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style: style_centered(),
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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..default()
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},
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visibility,
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visibility,
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..default()
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..default()
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},
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},
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12
src/main.rs
12
src/main.rs
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@ -16,6 +16,7 @@ pub mod audio;
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pub mod camera;
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pub mod camera;
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pub mod chat;
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pub mod chat;
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pub mod cmd;
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pub mod cmd;
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pub mod common;
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pub mod game;
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pub mod game;
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pub mod hud;
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pub mod hud;
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pub mod load;
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pub mod load;
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@ -27,16 +28,11 @@ pub mod visual;
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pub mod world;
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pub mod world;
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pub mod prelude {
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pub mod prelude {
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pub use crate::{actor, audio, camera, chat, cmd, game, hud, load, menu, nature, var, visual, world};
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pub use crate::{actor, audio, camera, chat, cmd, common, game, hud,
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load, menu, nature, var, visual, world};
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pub use crate::common::*;
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pub use crate::var::{FONT, Settings};
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pub use crate::var::{FONT, Settings};
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pub use crate::load::load_asset;
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pub use crate::load::load_asset;
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pub fn bool2vis(boolean: bool) -> bevy::prelude::Visibility {
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if boolean {
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bevy::prelude::Visibility::Inherited
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} else {
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bevy::prelude::Visibility::Hidden
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}
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}
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}
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}
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use bevy::window::{Window, WindowMode, PrimaryWindow, CursorGrabMode};
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use bevy::window::{Window, WindowMode, PrimaryWindow, CursorGrabMode};
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17
src/menu.rs
17
src/menu.rs
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@ -37,14 +37,7 @@ pub fn setup(
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BlackScreen,
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BlackScreen,
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DeathScreenElement,
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DeathScreenElement,
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NodeBundle {
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NodeBundle {
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style: Style {
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style: style_fullscreen(),
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width: Val::Vw(100.0),
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height: Val::Vh(100.0),
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position_type: PositionType::Absolute,
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top: Val::Px(0.0),
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left: Val::Px(0.0),
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..default()
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},
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background_color: Color::BLACK.into(),
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background_color: Color::BLACK.into(),
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visibility: Visibility::Hidden,
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visibility: Visibility::Hidden,
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..default()
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..default()
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@ -73,13 +66,7 @@ pub fn setup(
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commands.spawn((
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commands.spawn((
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DeathScreenElement,
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DeathScreenElement,
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NodeBundle {
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NodeBundle {
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style: Style {
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style: style_centered(),
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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..default()
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},
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visibility: Visibility::Hidden,
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visibility: Visibility::Hidden,
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..default()
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..default()
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},
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},
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@ -94,14 +94,7 @@ pub fn spawn_effects(
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},
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},
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FadeIn,
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FadeIn,
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NodeBundle {
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NodeBundle {
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style: Style {
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style: style_fullscreen(),
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width: Val::Vw(100.0),
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height: Val::Vh(100.0),
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position_type: PositionType::Absolute,
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top: Val::Px(0.0),
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left: Val::Px(0.0),
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..default()
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},
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background_color: color.into(),
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background_color: color.into(),
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..default()
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..default()
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},
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},
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@ -116,14 +109,7 @@ pub fn spawn_effects(
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},
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},
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FadeOut,
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FadeOut,
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NodeBundle {
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NodeBundle {
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style: Style {
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style: style_fullscreen(),
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width: Val::Vw(100.0),
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height: Val::Vh(100.0),
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position_type: PositionType::Absolute,
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top: Val::Px(0.0),
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left: Val::Px(0.0),
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..default()
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},
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background_color: color.with_a(0.0).into(),
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background_color: color.with_a(0.0).into(),
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..default()
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..default()
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},
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},
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