cleanup
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parent
fafb73a463
commit
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25
src/world.rs
25
src/world.rs
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@ -189,8 +189,7 @@ pub fn setup(
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commands.spawn(MaterialMeshBundle {
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commands.spawn(MaterialMeshBundle {
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mesh: meshes.add(Mesh::from(Cylinder::new(ring_radius, 1.0))),
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mesh: meshes.add(Mesh::from(Cylinder::new(ring_radius, 1.0))),
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transform: Transform::from_xyz(300000.0, -1000.0, 500000.0)
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transform: Transform::from_xyz(300000.0, -1000.0, 500000.0)
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.with_rotation(Quat::from_rotation_z(1f32.to_radians()))
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.with_rotation(Quat::from_rotation_z(1f32.to_radians())),
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,
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//transform: Transform::from_xyz(300000.0, 0.0, 500000.0)),
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//transform: Transform::from_xyz(300000.0, 0.0, 500000.0)),
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material: materials_custom.add(RingMaterial {
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material: materials_custom.add(RingMaterial {
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alpha_mode: AlphaMode::Blend,
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alpha_mode: AlphaMode::Blend,
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@ -199,28 +198,6 @@ pub fn setup(
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}),
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}),
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..default()
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..default()
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});
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});
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//let max = 20;
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//for i in 0..max {
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// let f = i as f32;
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// let maxf = max as f32;
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// let ringmesh = Mesh::from(Cylinder::new(400000.0 + f * 10000.0, 5000.0 - 150.0 * f));
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// let clr = 0.4 + (f/maxf).clamp(0.0,0.6);
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// commands.spawn(MaterialMeshBundle {
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// mesh: meshes.add(ringmesh),
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// transform: Transform::from_xyz(300000.0, 0.0, 500000.0),
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// material: materials_custom.add(RingMaterial {
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// alpha_mode: AlphaMode::Blend,
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// }),
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// material: materials.add(StandardMaterial {
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// base_color: Color::rgba(clr, clr, clr, 0.0001),
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// unlit: true,
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// cull_mode: None,
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// alpha_mode: AlphaMode::Blend,
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// ..default()
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// }),
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// ..default()
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// });
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//}
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// Add Light from the Sun
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// Add Light from the Sun
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commands.spawn(DirectionalLightBundle {
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commands.spawn(DirectionalLightBundle {
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