restore previous night sky appearance, tho with real star distances
This commit is contained in:
parent
8c0af0e467
commit
7d85a93449
3 changed files with 39 additions and 25 deletions
|
@ -32,10 +32,10 @@ impl Plugin for CameraPlugin {
|
|||
|
||||
#[derive(Resource)]
|
||||
pub struct MapCam {
|
||||
zoom_level: f32,
|
||||
target_zoom_level: f32,
|
||||
pitch: f32,
|
||||
yaw: f32,
|
||||
pub zoom_level: f32,
|
||||
pub target_zoom_level: f32,
|
||||
pub pitch: f32,
|
||||
pub yaw: f32,
|
||||
}
|
||||
impl Default for MapCam {
|
||||
fn default() -> Self {
|
||||
|
|
|
@ -11,6 +11,7 @@ pub const LIGHTYEAR2METER: f64 = 9_460_730_472_580_800.0;
|
|||
pub const PARSEC2METER: f64 = 3.0857e16;
|
||||
pub const DIST_JUPTER_SUN: f64 = 778479.0e6;
|
||||
pub const EARTH_GRAVITY: f32 = 9.81;
|
||||
pub const SOL_RADIUS: f64 = 696.3e6;
|
||||
|
||||
// Each star's values: (x, y, z, magnitude, color index, distance, name)
|
||||
pub const STARS: &[(f32, f32, f32, f32, f32, f32, &str)] = &include!("data/stars.in");
|
||||
|
|
55
src/world.rs
55
src/world.rs
|
@ -115,52 +115,65 @@ pub fn setup(
|
|||
// Generate starmap
|
||||
let sphere_handle = meshes.add(Sphere::new(1.0).mesh().uv(16, 16));
|
||||
let mut starcount = 0;
|
||||
for star in nature::STARS {
|
||||
let (x, y, z, mag, absmag, color_index, name) = *star;
|
||||
for (index, star) in nature::STARS.iter().enumerate() {
|
||||
let (x, y, z, mag, absmag, color_index, radius, name) = *star;
|
||||
if mag > STARS_MAX_MAGNITUDE {
|
||||
continue;
|
||||
}
|
||||
let mag = mag.min(6.0);
|
||||
let scale_color = {|color: f32|
|
||||
color * (0.0659663 * mag * mag - 1.09862 * mag + 4.3)
|
||||
};
|
||||
|
||||
let (r, g, b) = nature::star_color_index_to_rgb(color_index);
|
||||
let mut pos = DVec3::new(x as f64, z as f64, -y as f64) * nature::PARSEC2METER;
|
||||
if pos.length() > 1e21 {
|
||||
pos *= 0.002;
|
||||
}
|
||||
let pos_render = pos * 1.0;
|
||||
let scale_factor = 1e-4 * pos_render.length() as f32; // from experimentation
|
||||
|
||||
let mag = mag.min(6.0);
|
||||
let scale_size = {|mag: f32|
|
||||
scale_factor * (0.230299 * mag * mag - 3.09013 * mag + 15.1782)
|
||||
};
|
||||
let scale = scale_size(mag);
|
||||
|
||||
let scale_color = {|color: f32|
|
||||
1.2 * color * (0.0659663 * mag * mag - 1.09862 * mag + 4.3)
|
||||
};
|
||||
//let scale = translation.length().powf(0.84);
|
||||
//pos_render.length().powf(0.64)
|
||||
//(radius as f64 * nature::SOL_RADIUS).powf(0.02) as f32 *
|
||||
|
||||
let star_color_handle = materials.add(StandardMaterial {
|
||||
base_color: Color::rgb(scale_color(r), scale_color(g), scale_color(b)),
|
||||
unlit: true,
|
||||
..default()
|
||||
});
|
||||
let name = if star.6.is_empty() {
|
||||
"Uncharted Star".to_string()
|
||||
let name = if name.is_empty() {
|
||||
format!("Uncharted Star #{index}")
|
||||
} else {
|
||||
star.6.to_string()
|
||||
name.to_string()
|
||||
};
|
||||
let distance = if pos.length() > 1e21 {
|
||||
None
|
||||
} else {
|
||||
Some(pos.length())
|
||||
};
|
||||
let translation = Vec3::new(
|
||||
nature::PARSEC2METER as f32 * x,
|
||||
nature::PARSEC2METER as f32 * z,
|
||||
nature::PARSEC2METER as f32 * -y,
|
||||
);
|
||||
//let rotation = Quat::from_rotation_arc(Vec3::Z, (-translation).normalize());
|
||||
|
||||
let scale = translation.length().powf(0.85);
|
||||
|
||||
commands.spawn((
|
||||
Star,
|
||||
hud::IsClickable {
|
||||
name: Some(name),
|
||||
distance: None,
|
||||
distance,
|
||||
},
|
||||
PbrBundle {
|
||||
mesh: sphere_handle.clone(),
|
||||
material: star_color_handle,
|
||||
transform: Transform {
|
||||
translation,
|
||||
scale: Vec3::splat(scale),
|
||||
translation: pos_render.as_vec3(),
|
||||
scale: Vec3::splat(scale as f32),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
Position::new(translation.as_dvec3()),
|
||||
));
|
||||
starcount += 1;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue