reorganized models
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08f88f7eeb
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13 changed files with 14 additions and 15 deletions
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@ -20,8 +20,7 @@ impl Plugin for SkeletonPlugin {
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pub fn asset_name_to_path(name: &str) -> &'static str {
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match name {
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"suit" => "models/suit_with_collider.glb#Scene0",
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"suit_ar_chefhat" => "models/suit_ar_chefhat.glb#Scene0",
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"suit_ar_chefhat" => "models/suit_v1/ar_chefhat.glb#Scene0",
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"asteroid1" => "models/asteroid.glb#Scene0",
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"asteroid2" => "models/asteroid2.glb#Scene0",
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"asteroid_lum" => "models/asteroid_lum.glb#Scene0",
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@ -36,8 +35,8 @@ pub fn asset_name_to_path(name: &str) -> &'static str {
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"pizzasign" => "models/pizzasign.glb#Scene0",
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"selectagon" => "models/selectagon.glb#Scene0",
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"orbitring" => "models/orbitring.glb#Scene0",
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"clippy" => "models/clippy.glb#Scene0",
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"clippy_ar" => "models/clippy_ar.glb#Scene0",
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"clippy" => "models/clippy/clippy.glb#Scene0",
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"clippy_ar" => "models/clippy/ar_happy.glb#Scene0",
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"whale" => "models/whale.glb#Scene0",
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"point_of_interest" => "models/point_of_interest.glb#Scene0",
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_ => "models/error.glb#Scene0",
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@ -50,23 +49,23 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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// z: positive: forward, negative: backward
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match name {
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"suitv1" => Some(SkeletonDef::Human(HumanDef {
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collider: "skeleton/suit_v1/collider.glb#Scene0".into(),
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base: "skeleton/suit_v1/base.glb#Scene0".into(),
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collider: "models/suit_v1/collider.glb#Scene0".into(),
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base: "models/suit_v1/base.glb#Scene0".into(),
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limbs: vec![
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LimbDef {
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class: Limb::Head,
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path: "skeleton/suit_v1/head.glb#Scene0".into(),
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path: "models/suit_v1/head.glb#Scene0".into(),
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pos: Vec3::new(0.0, 0.46, 0.0),
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..default()
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},
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LimbDef {
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class: Limb::UpperArmLeft,
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path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(),
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path: "models/suit_v1/upper_arm.glb#Scene0".into(),
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pos: Vec3::new(0.22, 0.3, 0.0),
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mirror: true,
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children: vec![LimbDef {
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class: Limb::LowerArmLeft,
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path: "skeleton/suit_v1/lower_arm.glb#Scene0".into(),
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path: "models/suit_v1/lower_arm.glb#Scene0".into(),
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pos: Vec3::new(-0.33, 0.0, 0.0),
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..default()
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}],
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@ -74,11 +73,11 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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},
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LimbDef {
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class: Limb::UpperArmRight,
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path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(),
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path: "models/suit_v1/upper_arm.glb#Scene0".into(),
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pos: Vec3::new(-0.22, 0.3, 0.0),
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children: vec![LimbDef {
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class: Limb::LowerArmRight,
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path: "skeleton/suit_v1/lower_arm.glb#Scene0".into(),
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path: "models/suit_v1/lower_arm.glb#Scene0".into(),
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pos: Vec3::new(-0.33, 0.0, 0.0),
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..default()
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}],
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@ -86,12 +85,12 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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},
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LimbDef {
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class: Limb::UpperLegLeft,
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path: "skeleton/suit_v1/upper_leg.glb#Scene0".into(),
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path: "models/suit_v1/upper_leg.glb#Scene0".into(),
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pos: Vec3::new(0.15, -0.25, 0.1),
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mirror: true,
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children: vec![LimbDef {
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class: Limb::LowerLegLeft,
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path: "skeleton/suit_v1/lower_leg.glb#Scene0".into(),
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path: "models/suit_v1/lower_leg.glb#Scene0".into(),
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pos: Vec3::new(0.0, -0.3, 0.0),
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..default()
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}],
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@ -99,11 +98,11 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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},
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LimbDef {
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class: Limb::UpperLegRight,
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path: "skeleton/suit_v1/upper_leg.glb#Scene0".into(),
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path: "models/suit_v1/upper_leg.glb#Scene0".into(),
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pos: Vec3::new(-0.15, -0.25, 0.1),
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children: vec![LimbDef {
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class: Limb::LowerLegRight,
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path: "skeleton/suit_v1/lower_leg.glb#Scene0".into(),
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path: "models/suit_v1/lower_leg.glb#Scene0".into(),
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pos: Vec3::new(0.0, -0.3, 0.0),
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..default()
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}],
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