add textured asteroid "Lum" with cave system and light orb
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3 changed files with 15 additions and 0 deletions
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assets/models/asteroid_lum.glb
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assets/models/asteroid_lum.glb
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src/defs.txt
14
src/defs.txt
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@ -96,6 +96,20 @@ actor 3000 0 0 moonlet
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scale 500
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angularmomentum 0 0.015 0
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actor 220 -2400 410 asteroid_lum
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relativeto player
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name Lum
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id Lum
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collider mesh
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density 10000000000
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scale 300
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angularmomentum 0 0.015 0
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actor -80 0 0 lightorb
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relativeto Lum
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name "Light Orb"
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scale 0.3
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light FF8F4A 500000
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actor -200 -110 1000 satellite
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name "Communications Satellite"
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relativeto player
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@ -27,6 +27,7 @@ pub fn asset_name_to_path(name: &str) -> &'static str {
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"suit_ar_chefhat" => "models/suit_ar_chefhat.glb#Scene0",
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"asteroid1" => ASSET_ASTEROID1,
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"asteroid2" => ASSET_ASTEROID2,
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"asteroid_lum" => "models/asteroid_lum.glb#Scene0",
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"moonlet" => "models/moonlet.glb#Scene0",
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"monolith" => "models/monolith_neon.glb#Scene0",
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"lightorb" => "models/lightorb.glb#Scene0",
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