Merge branch 'yamlchat'

This commit is contained in:
yuni 2024-04-14 03:32:56 +02:00
commit 86217d121e
9 changed files with 1104 additions and 639 deletions

21
Cargo.lock generated
View file

@ -2776,6 +2776,8 @@ dependencies = [
"bevy_xpbd_3d",
"fastrand",
"regex",
"serde",
"serde_yaml",
]
[[package]]
@ -3266,6 +3268,19 @@ dependencies = [
"serde",
]
[[package]]
name = "serde_yaml"
version = "0.9.34+deprecated"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6a8b1a1a2ebf674015cc02edccce75287f1a0130d394307b36743c2f5d504b47"
dependencies = [
"indexmap",
"itoa",
"ryu",
"serde",
"unsafe-libyaml",
]
[[package]]
name = "sharded-slab"
version = "0.1.7"
@ -3673,6 +3688,12 @@ version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f962df74c8c05a667b5ee8bcf162993134c104e96440b663c8daa176dc772d8c"
[[package]]
name = "unsafe-libyaml"
version = "0.2.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "673aac59facbab8a9007c7f6108d11f63b603f7cabff99fabf650fea5c32b861"
[[package]]
name = "uuid"
version = "1.7.0"

View file

@ -15,6 +15,8 @@ bevy = { version = "0.13.1", default-features = false, features = ["jpeg", "bevy
bevy_xpbd_3d = { version = "0.4.2", default-features = false, features = ["3d", "f64", "parry-f64", "parallel", "async-collider"] }
bevy_embedded_assets = "0.10.2"
fastrand = "2.0.2"
serde = "1.0"
serde_yaml = "0.9"
[features]
dev = ["bevy/dynamic_linking", "bevy/file_watcher"]

File diff suppressed because it is too large Load diff

167
src/chats/serenity.yaml Normal file
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@ -0,0 +1,167 @@
- chat: Drifter
- system: "Error: No response"
- system: No life signs detected
- Damn, it's gotta be moldy in that suit. How long has it been drifting?:
- Harvest some oxygen:
- script: refilloxygen 1 Drifter
---
- chat: SubduedClippy
- At your service!
---
- chat: Icarus
- Oh hey, you're awake!
- I found you drifting out cold, and thought, I better watch over you.
- Took us here behind that moonlet, to shield you from the micros.
- Thank you!:
- label: thx
- No worries. Folks are stretched thin around this corner, we gotta watch out for each other.
- How are you feeling?
- goto: howru
- I didn't ask for this.:
- label: didntask
- "Sure, 'cause you were unconscious. I just did what felt right. Is there a problem?"
- Nevermind. Thank you.:
- goto: thx
- Leave me alone!:
- goto: EXIT
- Micros? What's that?:
- Micrometeorites. Those tiny 混蛋 that fly right through you, leaving holes in your suit. And your body.
- Ouch! Thank you so much.:
- goto: thx
- Whatever... I didn't ask for this.:
- goto: didntask
- How are you feeling?
- label: howru
- I feel quite cozy, this space suit feels like a second skin.:
- set: friends
- Hah, it does, doesn't it?
- But take care, your suit seems to be leaking. I'd patch it up if I were you.
- I'm all out of SuitPatch™ SuperGlue™ right now, otherwise i'd share.
- Can I help you with anything else, maybe?
- I got this apocalyptic headache...:
- set: friends
- Heh, probably related to why you were passed out.
- Go easy on yourself, I'm sure things will turn for the better.
- Meanwhile, can I help you with anything?
- I... don't know, I'm pretty disoriented.:
- set: friends
- Oh no. Do you need a lowdown on reality?
- I just want to be alone right now:
- Oh, sure. Ping me if you need anything. I'll go back to playing my VR game.
- goto: EXIT
- label: help
- Where are we?:
- This is space, my friend.
- That massive crescent over there, that's Juptiter.
- We're about 150,000km away from its surface, on the very outside of it's rings.
- This area is called the Thebe gossamer ring.
- The moon Thebe is actually pretty close right now, flinging all those micros at us.
- Micros? What's that?:
- Micrometeorites. Those tiny 混蛋 that fly right through you, leaving holes in your suit. And your body.
- goto: help
- What year is this?:
- Oh, is your Augmented Reality deactivated?
- Push the TAB button, your space suit's AR will show you the date and time.
- goto: help
- Why am I here?:
- That's a very philosophical question.
- I don't know.
- It's probably related to the choices you made in your life so far.
- goto: help
- What should I do?:
- Ah, that's the beauty of life.
- You can just do whatever you want.
- So long as you have the means, and respect people's boundaries.
- I'm here mostly for the view and the peace.
- Just look at Jupiter, it's mesmerizing, isn't it?
- So far away from everything, nobody expects anything from you.
- If you want, you can take my sports racing capsule MeteorAceGT™ for a ride. It's right over there.
- It rides like a punch in the face, don't hurt yourself, ok?
- You're too kind!:
- Ah, don't mention it!
- There's also a half-decent pizza restaurant over there, look for the neon sign.
- goto: help
- Do you have some money for me?:
- Huh? What is money?
- Currency? Flat round things that you can exchange for goods and services?:
- Uhm... are you talking about pizza?
- I don't have any pizza with me right now.
- But there's a pizza place right over there, look for the neon sign.
- goto: help
- Well, anyway, need anything else?
- goto: help
- I think I'm good for now:
- goto: chocolate
- Well, I hope you're ok.
- label: chocolate
- I got some left-over instant hot chocolate, would you like some?
- Oh yes! Please!:
- Here you go, my friend!
- system: Received 1x ChuggaChug™ Instant Hot Chocolate
- goto: pizzaplace
- No, thank you.:
- Well. I think I'll go back to playing my VR game. Ping me if you need anything.
- label: pizzaplace
- Oh and make sure to check out the pizza place!
- Will do, bye!:
---
- chat: SpacePizzaChef
- Welcome to Space Pizza™, best pizza around the rings!
- Great to see a customer, we don't get many lately
- Would you like to order today's special?
- label: offer
- What's the special?:
- Suspicious Spacefunghi
- With free pineapple imitation
- Our pizza smoothies are freshly blended every day
- Wait... pizza smoothie?:
- Huh? Of course, smoothie! How else do you want to get that pizza down your spacesuit feeding tube?
- An emulsion of deliciousness!
- I think I'll pass...:
- Your loss, mate
- goto: EXIT
- Wh... what's a pizzeria doing here?:
- Hah, beautiful, right? I carved it out this asteroid myself!
- You know how much work it was to neutralize the rotation of the asteroid, so my valued customers don't bang against the walls while drinking my pizza?
- Now would you like today's special or not?
- goto: offer
- My head hurts, my suit leaks, I think I'm dying...:
- Seriously? Let me have a look. Just press the 'Grant Access' button please.
- "[GRANT ACCESS TO SPACESUIT WIFI]":
- label: hack
- warn: MALWARE DETECTED
- warn: BITCOIN MINER DETECTED
- nowait: true
Hey, what are you doing with me?:
- Just checking your systems, hang on tight
- Yeah, suit's fucked, I'd look out for a repair shop
- Anyway, wanna order today's special?
- goto: offer
- "[DENY ACCESS TO SPACESUIT WIFI]":
- Oh come on, do you want my help or not?
- "[GRANT ACCESS TO SPACESUIT WIFI]":
- goto: hack
- "[DENY ACCESS TO SPACESUIT WIFI]":
- Great, the first customer in ages, and they're brain damaged...
- Fuck off!:
- Great, the first customer in ages, and they're brain damaged...
- goto: EXIT
- Hey, are you still there? Is this a prank?

88
src/chats/startrans.yaml Normal file
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@ -0,0 +1,88 @@
- chat: NPCinCryoStasis
- system: "Error: No response"
- system: Lifeform in cryostasis detected
---
- chat: ClippyTransSerenity
- Welcome at StarTrans Cargo Services! You have reached Serenity Station.
- "Ready for a trip? Available bus stops: Oscillation Station, Metis Prime Station"
- set: busstop serenity
- label: startransbusstop
- include: BusStops
- label: interesting
- Serenity Station is famous for the best pizza across the Jovian Rings.
- Look for the neon sign of the pizzeria nearby.
---
- chat: ClippyTransMetis
- Welcome at StarTrans Cargo Services! You have reached Metis Prime Station.
- "Ready for a trip? Available bus stops: Oscillation Station, Serenity Station"
- set: busstop metis
- label: startransbusstop
- include: BusStops
- label: interesting
- This area is an industrial paradise for asteroid miners.
- Though it has been recently abandoned due to the excessive particle radiation.
- I advise you to minimize the duration of your stay here.
---
- chat: ClippyTransOscillation
- Welcome at StarTrans Cargo Services! You have reached Oscillation Station.
- "Ready for a trip? Available bus stops: Serenity Station, Metis Prime Station"
- set: busstop oscillation
- label: startransbusstop
- include: BusStops
- label: interesting
- The main attraction around here is the gorgeous view onto Jupiter from far up ahead.
---
- chat: BusStops
- Bus stop?! How does this work?:
- StarTrans Cargo Services is the most convenient way to travel the vast distances of space.
- Just activate your suit's built-in cryostasis. A StarTrans carrier will pick you up and you will wake up at your destination in the blink of an eye.
- Of course we will supply you with free oxygen and ensure your safety.
- goto: startransbusstop
- Can I take a spacecraft with me?:
- Absolutely.
- goto: startransbusstop
- if: busstop != "oscillation"
Take me to Oscillation Station, please.:
- StarTrans wishes you a pleasant journey.
- script: cryofadeout
- sleep: 5
- script: cryotrip oscillation
- goto: EXIT
- if: busstop != "metis"
Take me to Metis Prime Station, please.:
- StarTrans wishes you a pleasant journey.
- script: cryofadeout
- sleep: 5
- script: cryotrip metisprime
- goto: EXIT
- if: busstop != "serenity"
Take me to Serenity Station, please.:
- StarTrans wishes you a pleasant journey.
- script: cryofadeout
- sleep: 5
- script: cryotrip serenity
- goto: EXIT
- Can you please fill up my oxygen tank without taking me anywhere?:
- Of course, you can count on StarTrans!
- script: refilloxygen 1000
- Is there anything interesting to do around here?:
- goto: interesting
- No, thank you.:
- Feel free to come back any time.
- goto: EXIT

View file

@ -22,7 +22,6 @@ impl Plugin for CommandsPlugin {
#[derive(PartialEq, Clone)]
enum DefClass {
Actor,
Chat,
None,
}
@ -69,18 +68,18 @@ struct ParserState {
light_color: Option<Color>,
ar_model: Option<String>,
// Chat fields
delay: f64,
text: String,
level: String,
label: String,
goto: String,
is_choice: bool,
stores_item: bool,
script: String,
script_parameter: String,
script_parameter2: String,
sound: Option<String>,
// // Chat fields
// delay: f64,
// text: String,
// level: String,
// label: String,
// goto: String,
// is_choice: bool,
// stores_item: bool,
// script: String,
// script_parameter: String,
// script_parameter2: String,
// sound: Option<String>,
}
impl Default for ParserState {
fn default() -> Self {
@ -125,50 +124,50 @@ impl Default for ParserState {
light_color: None,
ar_model: None,
delay: 0.0,
text: "".to_string(),
level: "chat".to_string(),
label: "".to_string(),
goto: "".to_string(),
is_choice: false,
stores_item: false,
script: "".to_string(),
script_parameter: "".to_string(),
script_parameter2: "".to_string(),
sound: Some("chat".to_string()),
// delay: 0.0,
// text: "".to_string(),
// level: "chat".to_string(),
// label: "".to_string(),
// goto: "".to_string(),
// is_choice: false,
// stores_item: false,
// script: "".to_string(),
// script_parameter: "".to_string(),
// script_parameter2: "".to_string(),
// sound: Some("chat".to_string()),
}
}
}
impl ParserState {
fn reset_message(&mut self) {
let default = ParserState::default();
self.label = default.label;
self.delay = default.delay;
self.goto = default.goto;
self.level = default.level;
self.text = default.text;
self.is_choice = default.is_choice;
self.script = default.script;
self.script_parameter = default.script_parameter;
self.script_parameter2 = default.script_parameter2;
self.sound = default.sound;
}
fn as_chatbranch(&self) -> chat::ChatBranch {
return chat::ChatBranch {
id: self.chat.clone(),
name: self.name.clone().unwrap_or("".to_string()),
label: self.label.clone(),
delay: self.delay.clone(),
sound: if self.is_choice || self.sound.is_none() { "".to_string() } else { "chat".to_string() },
level: self.level.clone(),
reply: if self.is_choice { "".to_string() } else { self.text.clone() },
choice: if self.is_choice { self.text.clone() } else { "".to_string() },
goto: self.goto.clone(),
script: self.script.clone(),
script_parameter: self.script_parameter.clone(),
script_parameter2: self.script_parameter2.clone(),
}
}
// fn reset_message(&mut self) {
// let default = ParserState::default();
// self.label = default.label;
// self.delay = default.delay;
// self.goto = default.goto;
// self.level = default.level;
// self.text = default.text;
// self.is_choice = default.is_choice;
// self.script = default.script;
// self.script_parameter = default.script_parameter;
// self.script_parameter2 = default.script_parameter2;
// self.sound = default.sound;
// }
// fn as_chatbranch(&self) -> chat::ChatBranch {
// return chat::ChatBranch {
// id: self.chat.clone(),
// name: self.name.clone().unwrap_or("".to_string()),
// label: self.label.clone(),
// delay: self.delay.clone(),
// sound: if self.is_choice || self.sound.is_none() { "".to_string() } else { "chat".to_string() },
// level: self.level.clone(),
// reply: if self.is_choice { "".to_string() } else { self.text.clone() },
// choice: if self.is_choice { self.text.clone() } else { "".to_string() },
// goto: self.goto.clone(),
// script: self.script.clone(),
// script_parameter: self.script_parameter.clone(),
// script_parameter2: self.script_parameter2.clone(),
// }
// }
}
pub fn load_defs(
@ -217,6 +216,11 @@ pub fn load_defs(
}
match parts.as_slice() {
["name", name] => {
debug!("Registering name: {}", name);
state.name = Some(name.to_string());
}
// Parsing actors
["actor", x, y, z, model] => {
ew_spawn.send(SpawnEvent(state));
@ -468,106 +472,102 @@ pub fn load_defs(
}
// Parsing chats
["chat", chat_name] => {
debug!("Registering chat: {}", chat_name);
ew_spawn.send(SpawnEvent(state));
state = ParserState::default();
state.class = DefClass::Chat;
state.chat = chat_name.to_string();
}
["name", name] => {
debug!("Registering name: {}", name);
state.name = Some(name.to_string());
}
["msg", sleep, text] => {
debug!("Registering message (sleep={}): {}", sleep, text);
ew_spawn.send(SpawnEvent(state.clone()));
if let Ok(sleep_float) = sleep.parse::<f64>() {
state.delay = sleep_float;
state.text = text.to_string();
state.stores_item = true;
state.is_choice = false;
} else {
error!("The 'sleep' value for this message is not a float: {}", line);
continue;
}
}
["msg", sleep, label, goto, text] => {
debug!("Registering message (sleep={}): {}", sleep, text);
ew_spawn.send(SpawnEvent(state.clone()));
state.reset_message();
if let Ok(sleep_float) = sleep.parse::<f64>() {
state.delay = sleep_float;
state.text = text.to_string();
state.stores_item = true;
state.is_choice = false;
state.goto = goto.to_string();
state.label = label.to_string();
} else {
error!("The 'sleep' value for this message is not a float: {}", line);
continue;
}
}
["choice", sleep, text] => {
debug!("Registering choice (sleep={}): {}", sleep, text);
ew_spawn.send(SpawnEvent(state.clone()));
state.reset_message();
if let Ok(sleep_float) = sleep.parse::<f64>() {
state.delay = sleep_float;
state.text = text.to_string();
state.stores_item = true;
state.is_choice = true;
} else {
error!("The 'sleep' value for this message is not a float: {}", line);
continue;
}
}
["choice", sleep, label, goto, text] => {
debug!("Registering choice (sleep={}): {}", sleep, text);
ew_spawn.send(SpawnEvent(state.clone()));
state.reset_message();
if let Ok(sleep_float) = sleep.parse::<f64>() {
state.delay = sleep_float;
state.text = text.to_string();
state.stores_item = true;
state.is_choice = true;
state.goto = goto.to_string();
state.label = label.to_string();
} else {
error!("The 'sleep' value for this message is not a float: {}", line);
continue;
}
}
["goto", label] => {
debug!("Registering goto: {}", label);
state.goto = label.to_string();
}
["label", label] => {
debug!("Registering label: {}", label);
state.label = label.to_string();
}
["lvl", level] => {
debug!("Registering level: {}", level);
state.level = level.to_string();
}
["script", scriptname] => {
state.script = scriptname.to_string();
state.script_parameter = "".to_string();
state.script_parameter2 = "".to_string();
}
["script", scriptname, parameter] => {
state.script = scriptname.to_string();
state.script_parameter = parameter.to_string();
state.script_parameter2 = "".to_string();
}
["script", scriptname, parameter, parameter2] => {
state.script = scriptname.to_string();
state.script_parameter = parameter.to_string();
state.script_parameter2 = parameter2.to_string();
}
["sound", "none"] => {
state.sound = None;
}
// ["chat", chat_name] => {
// debug!("Registering chat: {}", chat_name);
// ew_spawn.send(SpawnEvent(state));
// state = ParserState::default();
// state.class = DefClass::Chat;
// state.chat = chat_name.to_string();
// }
// ["msg", sleep, text] => {
// debug!("Registering message (sleep={}): {}", sleep, text);
// ew_spawn.send(SpawnEvent(state.clone()));
// if let Ok(sleep_float) = sleep.parse::<f64>() {
// state.delay = sleep_float;
// state.text = text.to_string();
// state.stores_item = true;
// state.is_choice = false;
// } else {
// error!("The 'sleep' value for this message is not a float: {}", line);
// continue;
// }
// }
// ["msg", sleep, label, goto, text] => {
// debug!("Registering message (sleep={}): {}", sleep, text);
// ew_spawn.send(SpawnEvent(state.clone()));
// state.reset_message();
// if let Ok(sleep_float) = sleep.parse::<f64>() {
// state.delay = sleep_float;
// state.text = text.to_string();
// state.stores_item = true;
// state.is_choice = false;
// state.goto = goto.to_string();
// state.label = label.to_string();
// } else {
// error!("The 'sleep' value for this message is not a float: {}", line);
// continue;
// }
// }
// ["choice", sleep, text] => {
// debug!("Registering choice (sleep={}): {}", sleep, text);
// ew_spawn.send(SpawnEvent(state.clone()));
// state.reset_message();
// if let Ok(sleep_float) = sleep.parse::<f64>() {
// state.delay = sleep_float;
// state.text = text.to_string();
// state.stores_item = true;
// state.is_choice = true;
// } else {
// error!("The 'sleep' value for this message is not a float: {}", line);
// continue;
// }
// }
// ["choice", sleep, label, goto, text] => {
// debug!("Registering choice (sleep={}): {}", sleep, text);
// ew_spawn.send(SpawnEvent(state.clone()));
// state.reset_message();
// if let Ok(sleep_float) = sleep.parse::<f64>() {
// state.delay = sleep_float;
// state.text = text.to_string();
// state.stores_item = true;
// state.is_choice = true;
// state.goto = goto.to_string();
// state.label = label.to_string();
// } else {
// error!("The 'sleep' value for this message is not a float: {}", line);
// continue;
// }
// }
// ["goto", label] => {
// debug!("Registering goto: {}", label);
// state.goto = label.to_string();
// }
// ["label", label] => {
// debug!("Registering label: {}", label);
// state.label = label.to_string();
// }
// ["lvl", level] => {
// debug!("Registering level: {}", level);
// state.level = level.to_string();
// }
// ["script", scriptname] => {
// state.script = scriptname.to_string();
// state.script_parameter = "".to_string();
// state.script_parameter2 = "".to_string();
// }
// ["script", scriptname, parameter] => {
// state.script = scriptname.to_string();
// state.script_parameter = parameter.to_string();
// state.script_parameter2 = "".to_string();
// }
// ["script", scriptname, parameter, parameter2] => {
// state.script = scriptname.to_string();
// state.script_parameter = parameter.to_string();
// state.script_parameter2 = parameter2.to_string();
// }
// ["sound", "none"] => {
// state.sound = None;
// }
_ => {
error!("No match for [{}]", parts.join(","));
}
@ -585,13 +585,7 @@ fn spawn_entities(
) {
for state_wrapper in er_spawn.read() {
let state = &state_wrapper.0;
if state.class == DefClass::Chat {
if state.stores_item {
let mut chat = commands.spawn(state.as_chatbranch());
chat.insert(world::DespawnOnPlayerDeath);
}
}
else if state.class == DefClass::Actor {
if state.class == DefClass::Actor {
let actor_entity;
{
let mut actor = commands.spawn_empty();
@ -699,7 +693,9 @@ fn spawn_entities(
if !state.chat.is_empty() {
actor.insert(chat::Talker {
conv_id: state.chat.clone(),
..default()
name: state.name.clone(),
pronoun: Some(state.pronoun.clone()),
talking_speed: 1.0,
});
}
if state.is_vehicle {

View file

@ -179,15 +179,12 @@ actor -3300 10 0 pizzeria
thrust 15 6 3 400 0.5
rotationy -0.5
scale 3
chatid pizzaclippy
chat pizzaclippy
name "Clippy™ Convenience Companion"
msg 4 INIT EXIT "At your service!"
chatid SubduedClippy
actor -35 0 0 suit
relativeto pizzeria
name "Space Pizza™"
chatid pizzeria
chatid SpacePizzaChef
armodel suit_ar_chefhat
alive yes
scale 2
@ -198,55 +195,11 @@ actor -3300 10 0 pizzeria
rotationy 1
angularmomentum 0 0 0
pronoun he
chat pizzeria
name "Space Pizza™"
msg 4 INIT cool "Welcome to Space Pizza™, best pizza around the rings!"
msg 4 cool order "Great to see a customer, we don't get many lately"
msg 50 order special "Would you like to order today's special?"
choice 3 special whatsthespecial "What's the special?"
msg 4 whatsthespecial pineapple "Suspicious Spacefunghi"
msg 4 pineapple smoothie "With free pineapple imitation"
msg 7 smoothie tube "Our pizza smoothies are freshly blended every day"
choice 3 tube wtftube "Wait... pizza smoothie?"
msg 6 wtftube anyway "Huh? Of course, smoothie! How else do you want to get that pizza down your spacesuit feeding tube?"
msg 6 anyway pass "An emulsion of deliciousness!"
msg 30 tube pass "Deliciousness for your spacesuit feeding tube!"
choice 3 pass yourloss "I think I'll pass..."
msg 3 yourloss end "Your loss, mate"
msg 3 pass prank "Hey? Are you still there?"
choice 3 special carved "Wh... what's a pizzeria doing here?"
msg 6 carved work "Hah, beautiful, right? I carved it out this asteroid myself!"
msg 7 work nowwannaorder "You know how much work it was to neutralize the rotation of the asteroid, so my valued customers don't bang against the walls while drinking my pizza?"
msg 20 nowwannaorder special "Now would you like today's special or not?"
choice 3 special ohno "My head hurts, my suit leaks, I think I'm dying..."
msg 20 ohno pressok "Seriously? Let me have a look. Just press the 'Grant Access' button please."
choice 3 pressok virus "[GRANT ACCESS TO SPACESUIT WIFI]"
msg 3 virus bitcoin "MALWARE DETECTED"
lvl warn
msg 6 bitcoin wtf "BITCOIN MINER DETECTED"
lvl warn
choice 5 wtf justchecking "Hey, what are you doing with me?"
msg 6 justchecking suitfucked "Just checking your systems, hang on tight"
msg 5 suitfucked wtfanyway "Yeah, suit's fucked, I'd look out for a repair shop"
msg 5 wtf wtfanyway "Yeah, suit's fucked, I'd look out for a repair shop"
msg 5 wtfanyway special "Anyway, wanna order today's special?"
choice 3 pressok deny "[DENY ACCESS TO SPACESUIT WIFI]"
msg 5 deny pressok2 "Oh come on, do you want my help or not?"
choice 3 pressok2 virus "[GRANT ACCESS TO SPACESUIT WIFI]"
choice 3 pressok2 deny2 "[DENY ACCESS TO SPACESUIT WIFI]"
choice 3 pressok2 deny2 "Fuck off!"
msg 2 deny2 end "Great, the first customer in ages, and they're brain damaged..."
msg 3 pressok2 prank "Hey? Are you still there?"
msg 3 pressok prank "Hey? Are you still there?"
msg 3 special prank "Hey? Are you still there?"
msg 4 prank end "This a prank?"
msg 0 end EXIT "Disconnected."
lvl info
actor 60 -15 -40 suit
relativeto player
name Icarus
chatid hi_icarus
chatid Icarus
alive yes
scale 2
collider capsule 1 0.5
@ -257,109 +210,15 @@ actor 60 -15 -40 suit
wants maxrotation 0.5
wants maxvelocity 0
pronoun it
chat hi_icarus
name Icarus
msg 4 INIT hi1 "Oh hey, you're awake!"
msg 6 hi1 hi2 "I found you drifting out cold, and thought, I better watch over you."
msg 40 hi2 hireply "Took us here behind that moonlet, to shield you from the micros."
choice 1 hireply thx "Thank you!"
msg 6 thx feeling "No worries. Folks are stretched thin around this corner, we gotta watch out for each other."
msg 40 feeling howru "How are you feeling?"
choice 1 hireply didntask "Eh... I didn't ask for this."
msg 6 didntask problem "Sure, 'cause you were unconscious. I just did what felt right. Is there a problem?"
choice 1 problem thx "Nevermind. Thank you."
choice 1 problem end "Leave me alone!"
choice 1 hireply micros "Micros? What's that?"
msg 40 micros microsexplained "Micrometeorites. Those tiny 混蛋 that fly right through you, leaving holes in your suit. And your body."
choice 1 microsexplained thx "Ouch! Thank you so much."
choice 1 microsexplained didntask "Whatever... I didn't ask for this."
msg 40 microsexplained howru "How are you feeling?"
msg 40 hireply howru "How are you feeling?"
choice 1 howru good1 "I feel quite cozy, this space suit feels like a second skin."
msg 4 good1 good2 "Hah, it does, doesn't it?"
msg 4 good2 good3 "But take care, your suit seems to be leaking. I'd patch it up if I were you."
msg 4 good3 good4 "I'm all out of SuitPatch™ SuperGlue™ right now, otherwise i'd share."
msg 40 good4 canihelp "Can I help you with anything else, maybe?"
choice 1 howru headache1 "I got this apocalyptic headache..."
msg 4 headache1 headache2 "Heh, probably related to why you were passed out."
msg 4 headache2 headache3 "Go easy on yourself, I'm sure things will turn for the better."
msg 40 headache3 canihelp "Meanwhile, can I help you with anything?"
choice 1 howru disoriented "I... don't know, I'm pretty disoriented."
msg 40 disoriented canihelp "Oh no. Do you need a lowdown on reality?"
choice 1 canihelp where1 "Where are we?"
msg 4 where1 where2 "This is space, my friend."
msg 4 where2 where3 "That massive crescent over there, that's Juptiter."
msg 4 where3 where4 "We're about 150,000km away from it, on the very outside of it's rings."
msg 4 where4 where5 "This area is called the Thebe gossamer ring."
msg 4 where5 where6 "The moon Thebe is actually pretty close right now, flinging all those micros at us."
choice 4 where6 where6micros "Micros? What's that?"
msg 4 where6micros canihelp "Micrometeorites. Those tiny 混蛋 that fly right through you, leaving holes in your suit. And your body."
msg 40 where6 canihelp "Anything else?"
choice 1 canihelp year1 "What year is this?"
msg 4 year1 year2 "Oh, is your Augmented Reality deactivated?"
msg 40 year2 canihelp "Push the TAB button, your space suit's AR will show you the date and time."
choice 1 canihelp why1 "Why am I here?"
msg 4 why1 why2 "That's a very philosophical question."
msg 4 why2 why3 "I don't know."
msg 40 why3 canihelp "It's probably related to the choices you made so far."
choice 1 canihelp whatnow1 "What should I do?"
msg 4 whatnow1 whatnow2 "Ah, that's the beauty of life."
msg 4 whatnow2 whatnow3 "You can just do whatever you want."
msg 6 whatnow3 whatnow4 "So long as you have the means, and respect people's boundaries."
msg 4 whatnow4 whatnow5 "I'm here mostly for the view and the peace."
msg 4 whatnow5 whatnow6 "Just look at Jupiter, it's mesmerizing, isn't it?"
msg 7 whatnow6 whatnow7 "So far away from everything, nobody expects anything from you."
msg 6 whatnow7 whatnow8 "If you want, you can take my sports racing capsule MeteorAceGT™ for a ride. It's right over there."
msg 8 whatnow8 whatnow9 "It rides like a punch in the face, don't hurt yourself, ok?"
choice 1 whatnow9 whatnow9tookind "You're too kind!"
msg 4 whatnow9tookind whatnow10 "Ah, don't mention it!"
msg 40 whatnow10 canihelp "There's also a half-decent pizza restaurant over there, look for the neon sign."
msg 40 whatnow9 canihelp "There's also a half-decent pizza restaurant over there, look for the neon sign."
choice 1 canihelp money1 "Do you have some money for me?"
msg 40 money1 money2 "Huh? What is money?"
choice 1 money2 money2currency "Currency? Flat round things that you can exchange for goods and services?"
msg 4 money2currency money2currency2 "Uhm... are you talking about pizza?"
msg 4 money2currency2 money2currency3 "I don't have any pizza with me right now."
msg 4 money2currency3 canihelp "But there's a pizza place right over there, look for the neon sign."
msg 40 money2 canihelp "Well, anyway, need anything else?"
choice 1 canihelp chocolate "I think I'm good for now"
msg 4 canihelp chocolate "Well, anyway."
choice 1 howru alone "I just want to be alone right now"
msg 4 alone end_pizza "Oh, sure. Ping me if you need anything. I'll go back to playing my VR game."
msg 4 howru chocolate "Well, I hope you're ok."
msg 40 chocolate wantchocolate "I got some left-over instant hot chocolate, would you like some?"
choice 1 wantchocolate yeschocolate "Oh yes! Please!"
msg 4 yeschocolate chocolatehere "Here you go, my friend!"
msg 4 chocolatehere pizza "Received 1x ChuggaChug™ Instant Hot Chocolate"
lvl info
msg 4 wantchocolate pizza "I guess not. Well. I think I'll go back to playing my VR game. Ping me if you need anything."
msg 10 pizza end_pizza "Oh and make sure to check out the pizza place!"
choice 1 end_pizza end2 "Will do, bye!"
msg 0 end2 EXIT "Disconnected."
lvl info
msg 0 end_pizza EXIT "Disconnected."
lvl info
msg 0 end EXIT "Disconnected."
lvl info
actor -300 0 40 suit
relativeto player
id drifter
id Drifter
name "Drifter"
chatid drifter
chatid Drifter
oxygen 0.08
scale 2
collider capsule 1 0.5
chat drifter
name "Drifter"
msg 2 INIT dead "Error: No response"
lvl info
msg 15 dead outcold "No life signs detected"
lvl info
choice 0 outcold EXIT "Damn, it's gotta be moldy in that suit. How long has it been drifting?"
choice 0 outcold EXIT "Harvest some oxygen"
script refilloxygen 1 drifter
msg 0 outcold EXIT ""
actor 100 -18000 2000 "orb_busstop"
relativeto player
@ -379,42 +238,7 @@ actor 100 -18000 2000 "orb_busstop"
thrust 15 6 3 400 0.5
rotationy -0.5
scale 3
chatid "busstopclippy"
chat "busstopclippy"
name "StarTrans Clippy™"
msg 2 INIT question "Welcome at StarTrans Cargo Services!"
msg 2 question wait "Ready for a trip? Available bus stops: Oscillation Station, Metis Prime Station"
msg 40 wait answer ""
sound none
choice 2 answer how1 "Bus stop?! How does this work?"
msg 6 how1 how2 "StarTrans Cargo Services is the most convenient way to travel the vast distances of space."
msg 6 how2 how3 "Just activate your suit's built-in cryostasis. A StarTrans carrier will pick you up and you will wake up at your destination in the blink of an eye."
msg 40 how3 answer "Of course we will supply you with free oxygen and ensure your safety."
choice 2 answer vehicle "Can I take a spacecraft with me?"
msg 40 vehicle answer "Absolutely."
choice 1 answer stopA1 "Take me to Oscillation Station, please."
msg 5 stopA1 stopA2 "StarTrans wishes you a pleasant journey."
script cryofadeout
msg 0 stopA2 EXIT ""
script cryotrip oscillation
sound none
choice 1 answer stopB1 "Take me to Metis Prime Station, please."
msg 5 stopB1 stopB2 "StarTrans wishes you a pleasant journey."
script cryofadeout
msg 0 stopB2 EXIT ""
script cryotrip metisprime
choice 1 answer stopC1 "Take me to Serenity Station, please."
msg 5 stopC1 stopC2 "StarTrans wishes you a pleasant journey."
script cryofadeout
msg 0 stopC2 EXIT ""
script cryotrip serenity
choice 1 answer oxy "Can you please fill up my oxygen tank without taking me anywhere?"
msg 2 oxy EXIT "Acceptable."
script refilloxygen 1000
sound none
choice 2 answer bye "No, thank you."
msg 2 bye EXIT "Feel free to come back any time."
msg 0 answer EXIT "Connection terminated."
chatid ClippyTransSerenity
actor 40 10 40 "orb_busstop"
name "Light Orb"
relativeto busstopclippy
@ -439,13 +263,7 @@ actor 100 -18000 2000 "orb_busstop"
thrust 1.2 1 1 400 1.5
scale 2
collider capsule 1 0.5
chatid "busstop1clippynpc1"
chat "busstop1clippynpc1"
name "Rudy"
msg 3 INIT cryo "Error: No response"
lvl info
msg 0 cryo EXIT "Lifeform in cryostasis detected."
lvl info
chatid NPCinCryoStasis
actor 147002e3 165001e3 336e6 "orb_busstop"
relativeto jupiter
@ -465,8 +283,7 @@ actor 147002e3 165001e3 336e6 "orb_busstop"
thrust 15 6 3 400 0.5
rotationy -0.5
scale 3
chatid "busstopclippy"
chat "busstopclippy"
chatid ClippyTransOscillation
actor 40 10 40 "orb_busstop"
name "Light Orb"
relativeto busstopclippy2
@ -502,8 +319,7 @@ actor 27643e3 -44e3 -124434e3 "orb_busstop"
thrust 15 6 3 400 0.5
rotationy -0.5
scale 3
chatid "busstopclippy"
chat "busstopclippy"
chatid ClippyTransMetis
actor 40 10 40 "orb_busstop"
name "Light Orb"
relativeto busstopclippy3
@ -520,7 +336,3 @@ actor 27643e3 -44e3 -124434e3 "orb_busstop"
name "Light Orb"
relativeto busstopclippy3
light "47FF00" 1000000
chat error
name ERROR
msg 0 INIT EXIT "Unspecified conversation ID"

View file

@ -11,7 +11,6 @@ pub const HUD_REFRESH_TIME: f32 = 0.1;
pub const FONT: &str = "fonts/Yupiter-Regular.ttf";
pub const LOG_MAX: usize = 20;
pub const LOG_MAX_TIME_S: u64 = 20;
pub const CHOICE_NONE: &str = "";
pub const AMBIENT_LIGHT: f32 = 0.0; // Space is DARK
pub const AMBIENT_LIGHT_AR: f32 = 15.0;
//pub const REPLY_NUMBERS: [char; 10] = ['❶', '❷', '❸', '❹', '❺', '❻', '❼', '❽', '❾', '⓿'];
@ -412,7 +411,7 @@ fn update_hud(
q_camera: Query<(&Position, &LinearVelocity), With<actor::PlayerCamera>>,
mut timer: ResMut<FPSUpdateTimer>,
mut query: Query<&mut Text, With<GaugesText>>,
q_choices: Query<&chat::ChoiceAvailable>,
q_choices: Query<&chat::Choice>,
mut query_chat: Query<&mut Text, (With<ChatText>, Without<GaugesText>)>,
query_all_actors: Query<&actor::Actor>,
settings: Res<settings::Settings>,
@ -522,7 +521,7 @@ fn update_hud(
if count > 9 {
break;
}
let press_this = REPLY_NUMBERS[count];
let press_this = REPLY_NUMBERS[choice.key];
let reply = &choice.text;
//let recipient = &choice.recipient;
// TODO: indicate recipients if there's more than one

View file

@ -1,6 +1,8 @@
use bevy::prelude::*;
use std::env;
pub const DEFAULT_CHAT_SPEED: f32 = 10.0;
#[derive(Resource)]
pub struct Settings {
pub dev_mode: bool,
@ -16,6 +18,7 @@ pub struct Settings {
pub zoom_sensitivity_factor: f32,
pub font_size_hud: f32,
pub font_size_conversations: f32,
pub chat_speed: f32,
pub hud_active: bool,
pub is_zooming: bool,
pub third_person: bool,
@ -100,6 +103,7 @@ impl Default for Settings {
zoom_sensitivity_factor: 0.25,
font_size_hud: 32.0,
font_size_conversations: 32.0,
chat_speed: DEFAULT_CHAT_SPEED,
hud_active: false,
is_zooming: false,
third_person: false,