WIP crisper camera controls (fix scaling of engine parameters)
This commit is contained in:
parent
8fcb702623
commit
86999574d1
24
src/actor.rs
24
src/actor.rs
|
@ -728,7 +728,8 @@ fn handle_wants_acceleration(
|
|||
settings: Res<var::Settings>,
|
||||
jupiter_pos: Res<game::JupiterPos>,
|
||||
q_audiosinks: Query<(&audio::Sfx, &AudioSink)>,
|
||||
mut q_actor: Query<(
|
||||
mut q_actor: Query<
|
||||
(
|
||||
Entity,
|
||||
&Transform,
|
||||
&Position,
|
||||
|
@ -737,7 +738,9 @@ fn handle_wants_acceleration(
|
|||
Option<&WantsAcceleration>,
|
||||
Option<&hud::IsTargeted>,
|
||||
Option<&PlayerCamera>,
|
||||
), Without<visual::IsEffect>>,
|
||||
),
|
||||
Without<visual::IsEffect>,
|
||||
>,
|
||||
mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
|
||||
) {
|
||||
let dt = time.delta_seconds();
|
||||
|
@ -818,19 +821,20 @@ fn handle_wants_acceleration(
|
|||
(engine.current_warmup + dt / engine.warmup_seconds).clamp(0.0, 1.0);
|
||||
|
||||
// Adjust acceleration to what the engine can actually provide
|
||||
let forward_factor = engine.current_warmup
|
||||
* (if accel.direction.z > 0.0 {
|
||||
let factor_forward = if accel.direction.z > 0.0 {
|
||||
engine.thrust_forward
|
||||
} else {
|
||||
engine.thrust_back
|
||||
});
|
||||
let right_factor = engine.thrust_sideways * engine.current_warmup;
|
||||
let up_factor = engine.thrust_sideways * engine.current_warmup;
|
||||
let factor =
|
||||
DVec3::new(right_factor as f64, up_factor as f64, forward_factor as f64);
|
||||
};
|
||||
let factor_right = engine.thrust_sideways;
|
||||
let factor_up = engine.thrust_sideways;
|
||||
let engine_factor = Vec3::new(factor_forward, factor_up, factor_right).as_dvec3()
|
||||
* engine.current_warmup as f64
|
||||
* ENGINE_SPEED_FACTOR as f64
|
||||
* engine.current_boost_factor;
|
||||
|
||||
// Apply acceleration to velocity
|
||||
**v += delta_v * factor;
|
||||
**v += delta_v * engine_factor * dt as f64;
|
||||
|
||||
// Visual effect
|
||||
if engine.engine_type == EngineType::Monopropellant {
|
||||
|
|
Loading…
Reference in a new issue