fix scaling of lightorbs - luna's orbs were too big
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@ -956,6 +956,11 @@ fn spawn_scenes(
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// command: light FF8F4A 4000000
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state.light_color = Some(Color::Srgba(Srgba::hex("FF8F4A").unwrap()));
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// Let's make the size consistent
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// command: scale 0.25
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state.model_scale = 0.25;
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state.light_brightness = 4000000.0;
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}
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"mirror" | "mirrorrotating" => {
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