experiment: mute reaction wheels, unless inside vehicle
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629f6ac900
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@ -176,6 +176,7 @@ pub fn apply_input_to_player(
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&mut AngularVelocity,
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&mut LinearVelocity,
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&mut ExternalTorque,
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Option<&actor::PlayerDrivesThis>,
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), (With<actor::PlayerCamera>, Without<Camera>)>,
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) {
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let dt = time.delta_seconds();
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@ -200,7 +201,7 @@ pub fn apply_input_to_player(
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DVec3::splat(0.0)
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};
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if let Ok((player_transform, mut engine, mut angularvelocity, mut v, mut torque)) = q_playercam.get_single_mut() {
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if let Ok((player_transform, mut engine, mut angularvelocity, mut v, mut torque, bike)) = q_playercam.get_single_mut() {
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// Handle key input
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if focused {
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if key_input.pressed(settings.key_forward) {
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@ -335,7 +336,7 @@ pub fn apply_input_to_player(
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let volume = sink.volume();
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let speed = sink.speed();
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let action = pitch_yaw_rot.length_squared().powf(0.2) * 0.0005;
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if play_reactionwheel_sound && !settings.mute_sfx {
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if play_reactionwheel_sound && !settings.mute_sfx && bike.is_some() {
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sink.set_volume((volume + action).clamp(0.0, 1.0));
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sink.set_speed((speed + action * 0.2).clamp(0.2, 0.5));
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sink.play()
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