toggling hud toggles bloom setting
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ba28b9470d
commit
872142946c
23
src/hud.rs
23
src/hud.rs
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@ -1,6 +1,7 @@
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use crate::{settings, actor, audio};
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use bevy::prelude::*;
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use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
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use std::collections::VecDeque;
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use std::time::SystemTime;
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@ -202,6 +203,7 @@ fn update(
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mut query: Query<&mut Text, With<GaugesText>>,
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query_all_actors: Query<&actor::Actor>,
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) {
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// TODO only when hud is actually on
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if timer.0.tick(time.delta()).just_finished() {
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let player = player.get_single();
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if player.is_ok() {
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@ -236,20 +238,25 @@ fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut settings: ResMut<settings::Settings>,
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mut query: Query<&mut Visibility, With<GaugesText>>,
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mut query_bloomsettings: Query<&mut BloomSettings>,
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mut evwriter: EventWriter<audio::AudioSwitchEvent>,
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mut evwriter_togglemusic: EventWriter<audio::ToggleMusicEvent>,
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) {
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if keyboard_input.just_pressed(settings.key_togglehud) {
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for mut vis in &mut query {
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if *vis == Visibility::Inherited {
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*vis = Visibility::Hidden;
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settings.hud_active = false;
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} else {
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*vis = Visibility::Inherited;
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settings.hud_active = true;
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if let Ok(mut bloomsettings) = query_bloomsettings.get_single_mut() {
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if *vis == Visibility::Inherited {
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*vis = Visibility::Hidden;
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settings.hud_active = false;
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bloomsettings.composite_mode = BloomCompositeMode::EnergyConserving;
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} else {
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*vis = Visibility::Inherited;
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settings.hud_active = true;
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bloomsettings.composite_mode = BloomCompositeMode::Additive;
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}
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evwriter.send(audio::AudioSwitchEvent());
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evwriter_togglemusic.send(audio::ToggleMusicEvent());
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}
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evwriter.send(audio::AudioSwitchEvent());
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evwriter_togglemusic.send(audio::ToggleMusicEvent());
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}
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}
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}
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@ -33,7 +33,6 @@ impl Plugin for OutFlyPlugin {
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}
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fn setup(
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//mut commands: Commands,
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mut windows: Query<&mut Window, With<PrimaryWindow>>
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) {
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for mut window in &mut windows {
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@ -13,6 +13,7 @@ const MARS_SIZE: f32 = 10.0;
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const SUN_SIZE: f32 = 5000.0;
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const ASTRONAUT_SIZE: f32 = 5.0;
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const SUN_BRIGHTNESS: f32 = 1e5;
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const SKYBOX_BRIGHTNESS: f32 = 300.0;
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const ASSET_CUBEMAP: &str = "textures/stars_cubemap.png";
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@ -147,7 +148,7 @@ pub fn setup(
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// Add THE SUN
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let hydrogenfusion_handle = materials.add(StandardMaterial {
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emissive: Color::rgb_linear(1e6, 0.9e6, 1e6),
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emissive: Color::rgb_linear(SUN_BRIGHTNESS, 0.9 * SUN_BRIGHTNESS, SUN_BRIGHTNESS),
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..default()
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});
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commands.spawn(PbrBundle {
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