implement exiting vehicles

This commit is contained in:
yuni 2024-03-28 16:02:36 +01:00
parent 8c3fa09b5c
commit 8bc80b3c6c
2 changed files with 95 additions and 13 deletions

View file

@ -18,10 +18,12 @@ impl Plugin for ActorPlugin {
handle_conversations,
handle_input,
handle_chat_scripts,
handle_vehicle_enter_exit,
));
app.add_event::<StartConversationEvent>();
app.add_event::<SendMessageEvent>();
app.add_event::<ChatScriptEvent>();
app.add_event::<VehicleEnterExitEvent>();
}
}
@ -44,6 +46,14 @@ pub struct ChatScriptEvent {
param2: String,
}
#[derive(Event)]
pub struct VehicleEnterExitEvent {
vehicle: Entity,
driver: Entity,
is_entering: bool,
is_player: bool
}
#[derive(Component)]
pub struct Actor {
pub id: String,
@ -71,6 +81,8 @@ impl Default for Actor {
#[derive(Component)] pub struct PlayerDrivesThis;
#[derive(Component)] pub struct PlayerInConversation;
#[derive(Component)] pub struct InConversationWithPlayer;
#[derive(Component)] pub struct ActorEnteringVehicle;
#[derive(Component)] pub struct ActorVehicleBeingEntered;
#[derive(Debug)]
#[derive(Component, Reflect, Default)]
@ -225,15 +237,15 @@ pub fn handle_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
settings: ResMut<settings::Settings>,
q_talker: Query<(&Talker, &Transform), Without<actor::Player>>,
mut player: Query<(&mut Actor, &mut Transform), With<actor::Player>>,
mut player: Query<(Entity, &mut Actor, &mut Transform), With<actor::Player>>,
mut q_vehicles: Query<(Entity, &mut Visibility, &Transform), (With<actor::Vehicle>, Without<actor::Player>)>,
mut ew_conv: EventWriter<StartConversationEvent>,
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
)
{
mut ew_vehicle: EventWriter<VehicleEnterExitEvent>,
q_player_drives: Query<Entity, With<PlayerDrivesThis>>,
) {
let mindist = MIN_INTERACT_DISTANCE * MIN_INTERACT_DISTANCE;
if keyboard_input.just_pressed(settings.key_interact) {
if let Ok((_player_actor, player)) = player.get_single() {
if let Ok((_player_entity, _player_actor, player)) = player.get_single() {
for (talker, transform) in &q_talker {
if transform.translation.distance_squared(player.translation) <= mindist {
ew_conv.send(StartConversationEvent{talker: talker.clone()});
@ -243,14 +255,36 @@ pub fn handle_input(
}
}
else if keyboard_input.just_pressed(settings.key_vehicle) {
if let Ok((mut player_actor, mut player)) = player.get_single_mut() {
for (entity, mut visibility, vehicle_transform) in q_vehicles.iter_mut() {
if vehicle_transform.translation.distance_squared(player.translation) <= mindist {
player_actor.inside_entity = entity.index();
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
*player = *vehicle_transform;
*visibility = Visibility::Hidden;
commands.entity(entity).insert(PlayerDrivesThis);
// Entering Vehicles
if q_player_drives.is_empty() {
if let Ok((player_entity, _player_actor, player)) = player.get_single_mut() {
for (vehicle_entity, _visibility, vehicle_transform) in q_vehicles.iter_mut() {
if vehicle_transform.translation.distance_squared(player.translation) <= mindist {
commands.entity(vehicle_entity).insert(ActorVehicleBeingEntered);
commands.entity(player_entity).insert(ActorEnteringVehicle);
ew_vehicle.send(VehicleEnterExitEvent{
vehicle: vehicle_entity,
driver: player_entity,
is_entering: q_player_drives.is_empty(),
is_player: true,
});
break;
}
}
}
}
// Exiting Vehicles
else {
if let Ok((player_entity, _player_actor, _player)) = player.get_single_mut() {
for vehicle_entity in &q_player_drives {
commands.entity(vehicle_entity).insert(ActorVehicleBeingEntered);
commands.entity(player_entity).insert(ActorEnteringVehicle);
ew_vehicle.send(VehicleEnterExitEvent{
vehicle: vehicle_entity,
driver: player_entity,
is_entering: false,
is_player: true,
});
break;
}
}
@ -258,6 +292,53 @@ pub fn handle_input(
}
}
pub fn handle_vehicle_enter_exit(
mut commands: Commands,
mut er_vehicle: EventReader<VehicleEnterExitEvent>,
mut q_drivers: Query<(Entity, &mut Actor, &mut Visibility, &mut Transform), (Without<ActorVehicleBeingEntered>, With<ActorEnteringVehicle>)>,
mut q_vehicles: Query<(Entity, &mut Actor, &mut Visibility, &mut Transform), (With<ActorVehicleBeingEntered>, Without<ActorEnteringVehicle>)>,
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
) {
for event in er_vehicle.read() {
for (driver, mut driver_actor, mut driver_vis, mut driver_trans) in q_drivers.iter_mut() {
if driver == event.driver {
for (vehicle, mut vehicle_actor, mut vehicle_vis, mut vehicle_trans) in q_vehicles.iter_mut() {
if vehicle == event.vehicle {
if event.is_entering {
// Entering Vehicle
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
*driver_vis = Visibility::Hidden;
*driver_trans = vehicle_trans.clone();
if event.is_player {
//player_actor.inside_entity = entity.index();
*vehicle_vis = Visibility::Hidden;
driver_actor.v = vehicle_actor.v;
commands.entity(vehicle).insert(PlayerDrivesThis);
}
}
else {
// Exiting Vehicle
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
*driver_vis = Visibility::Inherited;
if event.is_player {
*vehicle_vis = Visibility::Inherited;
vehicle_actor.v = driver_actor.v;
vehicle_actor.angular_momentum = driver_actor.angular_momentum;
*vehicle_trans = driver_trans.clone();
commands.entity(vehicle).remove::<PlayerDrivesThis>();
}
else {
*driver_trans = vehicle_trans.clone();
*driver_trans = vehicle_trans.clone();
}
}
}
}
}
}
}
}
pub fn handle_new_conversations(
mut commands: Commands,
mut er_conv: EventReader<StartConversationEvent>,

View file

@ -94,6 +94,7 @@ pub fn setup(
thrust_forward: 1.2,
..default()
},
Visibility::Visible,
Camera3dBundle {
camera: Camera {
hdr: true, // HDR is required for bloom