From 90e4f36fff5d48b57c98155e767ec878e8266c87 Mon Sep 17 00:00:00 2001 From: hut Date: Wed, 1 May 2024 17:43:34 +0200 Subject: [PATCH] work on roadmap --- ROADMAP.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/ROADMAP.md b/ROADMAP.md index 2ca066f..d8f5e55 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -91,6 +91,7 @@ We are not quite there yet, but this is what I'm aiming for: - The player can survive higher g-forces than a contemporary human, though this can be explained through better equipment, drugs, and/or genetic engineering. - The position of the planets/moons is the one of the present real time of the player, even though the game takes place hundreds of years in the future. I could simulate the future positions, but I think it's an extra layer of awesomeness if the positions of the celestial objects in the game mirroring the ones of reality. And nobody would ever notice the discrepancy. + - P.S. First I have to find a way to actually calculate the current real positions of the moons... # Game systems @@ -107,6 +108,11 @@ A variety of relatively simple game systems should interact with each other to c - G-forces and equipment/organ damage - Death, and survival +# Quest Ideas + +- Pizza Delivery +- Charting the major moonlets + # Challenges - How to tell a deep story with permadeath without getting repetitive?