cleanup
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a0514de123
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@ -7,7 +7,6 @@ use crate::{actor, audio, camera, chat, commands, effects, hud, nature, settings
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pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
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pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
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const MAX_TRANSMISSION_DISTANCE: f32 = 60.0;
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const MAX_TRANSMISSION_DISTANCE: f32 = 60.0;
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const MAX_INTERACT_DISTANCE: f32 = 30.0;
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const MAX_INTERACT_DISTANCE: f32 = 30.0;
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const NO_RIDE: u32 = 0;
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pub struct ActorPlugin;
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pub struct ActorPlugin;
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impl Plugin for ActorPlugin {
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impl Plugin for ActorPlugin {
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@ -47,7 +46,6 @@ pub struct Actor {
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pub id: String,
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pub id: String,
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pub name: Option<String>,
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pub name: Option<String>,
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pub m: f32, // mass
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pub m: f32, // mass
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pub inside_entity: u32,
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pub camdistance: f32,
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pub camdistance: f32,
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}
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}
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impl Default for Actor {
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impl Default for Actor {
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@ -56,7 +54,6 @@ impl Default for Actor {
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id: "".to_string(),
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id: "".to_string(),
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name: None,
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name: None,
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m: 100.0,
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m: 100.0,
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inside_entity: NO_RIDE,
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camdistance: 15.0,
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camdistance: 15.0,
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}
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}
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}
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}
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@ -81,8 +78,6 @@ impl Default for HitPoints {
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#[derive(Component)] pub struct Player; // Attached to the suit of the player
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#[derive(Component)] pub struct Player; // Attached to the suit of the player
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#[derive(Component)] pub struct PlayerDrivesThis; // Attached to the entered vehicle
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#[derive(Component)] pub struct PlayerDrivesThis; // Attached to the entered vehicle
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#[derive(Component)] pub struct PlayerCamera; // Attached to the actor to use as point of view
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#[derive(Component)] pub struct PlayerCamera; // Attached to the actor to use as point of view
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#[derive(Component)] pub struct PlayerInConversation;
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#[derive(Component)] pub struct InConversationWithPlayer;
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#[derive(Component)] pub struct ActorEnteringVehicle;
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#[derive(Component)] pub struct ActorEnteringVehicle;
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#[derive(Component)] pub struct ActorVehicleBeingEntered;
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#[derive(Component)] pub struct ActorVehicleBeingEntered;
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#[derive(Component)] pub struct WantsMaxRotation(pub f64);
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#[derive(Component)] pub struct WantsMaxRotation(pub f64);
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