fix dying from entering vehicles
This commit is contained in:
parent
c9e271184c
commit
919b801832
|
@ -110,6 +110,7 @@ impl Default for ExperiencesGForce { fn default() -> Self { Self {
|
|||
#[derive(Component)] pub struct Player; // Attached to the suit of the player
|
||||
#[derive(Component)] pub struct PlayerDrivesThis; // Attached to the entered vehicle
|
||||
#[derive(Component)] pub struct PlayerCamera; // Attached to the actor to use as point of view
|
||||
#[derive(Component)] pub struct JustNowEnteredVehicle;
|
||||
#[derive(Component)] pub struct ActorEnteringVehicle;
|
||||
#[derive(Component)] pub struct ActorVehicleBeingEntered;
|
||||
#[derive(Component)] pub struct WantsMaxRotation(pub f64);
|
||||
|
@ -326,6 +327,7 @@ pub fn handle_vehicle_enter_exit(
|
|||
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
|
||||
commands.entity(driver).remove::<PlayerCamera>();
|
||||
commands.entity(driver).remove::<Collider>();
|
||||
commands.entity(driver).insert(JustNowEnteredVehicle);
|
||||
commands.entity(vehicle).insert(PlayerCamera);
|
||||
commands.entity(vehicle).insert(PlayerDrivesThis);
|
||||
}
|
||||
|
|
|
@ -129,9 +129,10 @@ pub fn handle_input(
|
|||
}
|
||||
|
||||
fn manage_player_actor(
|
||||
mut commands: Commands,
|
||||
settings: Res<var::Settings>,
|
||||
mut q_playercam: Query<&mut Visibility, With<actor::PlayerCamera>>,
|
||||
mut q_hiddenplayer: Query<(&mut Visibility, &mut Position, &mut Rotation, &mut LinearVelocity, &mut AngularVelocity), (With<actor::Player>, Without<actor::PlayerCamera>)>,
|
||||
mut q_hiddenplayer: Query<(Entity, &mut Visibility, &mut Position, &mut Rotation, &mut LinearVelocity, &mut AngularVelocity, Option<&mut actor::ExperiencesGForce>, Option<&actor::JustNowEnteredVehicle>), (With<actor::Player>, Without<actor::PlayerCamera>)>,
|
||||
q_ride: Query<(&Transform, &Position, &Rotation, &LinearVelocity, &AngularVelocity), (With<actor::PlayerDrivesThis>, Without<actor::Player>)>,
|
||||
) {
|
||||
for mut vis in &mut q_playercam {
|
||||
|
@ -142,7 +143,7 @@ fn manage_player_actor(
|
|||
*vis = Visibility::Hidden;
|
||||
}
|
||||
}
|
||||
for (mut vis, mut pos, mut rot, mut v, mut angv) in &mut q_hiddenplayer {
|
||||
for (entity, mut vis, mut pos, mut rot, mut v, mut angv, mut gforce, entering) in &mut q_hiddenplayer {
|
||||
// If we are riding a vehicle, place the player at the position where
|
||||
// it would be after exiting the vehicle.
|
||||
// I would rather place it in the center of the vehicle, but at the time
|
||||
|
@ -154,6 +155,13 @@ fn manage_player_actor(
|
|||
rot.0 = ride_rot.0 * DQuat::from_array([-1.0, 0.0, 0.0, 0.0]);
|
||||
*v = ride_v.clone();
|
||||
*angv = ride_angv.clone();
|
||||
|
||||
// I really don't want people to die from the g-forces of entering
|
||||
// vehicles at high relative speed, even though they probably should.
|
||||
if let (Some(gforce), Some(_)) = (&mut gforce, entering) {
|
||||
gforce.last_linear_velocity = v.0;
|
||||
commands.entity(entity).remove::<actor::JustNowEnteredVehicle>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue