add sparkles to jupiter's ring ✨😍✨
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@ -14,6 +14,15 @@ fn smooth_edge(start: f32, end: f32, value: f32) -> f32 {
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return 4 * x * x * (1 - x * x);
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}
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fn rand(co: vec2<f32>) -> f32 {
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return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
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}
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//const PHI: f32 = 1.61803398874989484820459;
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//fn gold_noise(xy: vec2<f32>, seed: f32) -> f32 {
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//return fract(tan(distance(xy*PHI, xy)*seed)*xy.x);
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//}
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fn ring_density(radius: f32) -> f32 {
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// NOTE: Keep this in sync with src/nature.rs::ring_density
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// Input: distance to center of jupiter in million meters
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@ -83,5 +92,11 @@ fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(color, alpha * (side_dist - cutoff) / fuzzy_boundary);
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}
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}
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//if (sin(in.uv[0] * 1000.0) + cos(in.uv[1] * 10412.0) > 1.999) {
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//if (sin(in.uv[0] * 10000.0 + in.uv[1] * 5132.0) + cos(in.uv[0] * 12399.0 + in.uv[1] * 10412.0) > 1.999) {
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//if (sin(sin(in.uv[0] * 10000000.0) * 412.0 + cos(in.uv[1] * 11132000.0) * 12.0) + cos(sin(in.uv[0] * 12309900.0) * 93.0 + sin(in.uv[1] * 10410200.0) * 115.0) > 1.999) {
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if (rand(in.uv) + rand(vec2(in.uv[1]*10.0, in.uv[0]*10.0)) > 1.997) {
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alpha *= 200.0;
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}
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return vec4<f32>(color, alpha);
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}
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