fix menu labels not updating
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parent
1b7f422791
commit
9c148a5a7c
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@ -23,7 +23,7 @@ impl Plugin for GamePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, handle_cheats.run_if(in_control));
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app.add_systems(Update, handle_cheats.run_if(in_control));
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app.add_systems(Update, debug);
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app.add_systems(Update, debug);
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app.add_systems(Update, handle_game_event);
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app.add_systems(PostUpdate, handle_game_event);
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app.add_systems(PreUpdate, handle_player_death);
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app.add_systems(PreUpdate, handle_player_death);
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app.add_systems(PostUpdate, update_id2pos);
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app.add_systems(PostUpdate, update_id2pos);
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app.insert_resource(Id2Pos(HashMap::new()));
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app.insert_resource(Id2Pos(HashMap::new()));
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@ -22,7 +22,7 @@ impl Plugin for MenuPlugin {
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app.add_systems(Startup, setup.after(hud::setup));
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app.add_systems(Startup, setup.after(hud::setup));
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app.add_systems(PreUpdate, show_deathscreen.run_if(on_event::<DeathScreenEvent>()));
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app.add_systems(PreUpdate, show_deathscreen.run_if(on_event::<DeathScreenEvent>()));
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app.add_systems(Update, handle_deathscreen_input);
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app.add_systems(Update, handle_deathscreen_input);
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app.add_systems(PreUpdate, update_menu
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app.add_systems(PostUpdate, update_menu
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.after(game::handle_game_event)
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.after(game::handle_game_event)
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.run_if(on_event::<UpdateMenuEvent>()));
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.run_if(on_event::<UpdateMenuEvent>()));
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app.add_systems(Update, handle_input.run_if(alive));
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app.add_systems(Update, handle_input.run_if(alive));
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