add scene's coordinates to scene object's coordinates
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@ -707,7 +707,11 @@ fn spawn_scenes(
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"cruiser" => {
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let mut state = ParserState::default();
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state.class = DefClass::Actor;
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state.pos = DVec3::new(pos[0], -pos[2], pos[1]);
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state.pos = DVec3::new(
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root_state.pos[0] + pos[0],
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root_state.pos[1] - pos[2],
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root_state.pos[2] + pos[1],
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);
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state.model = Some("cruiser".to_string());
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state.rotation = Quat::from_euler(EulerRot::XYZ, rot[0], rot[1], rot[2]);
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