play some nice Girls Go Wild by LP on the AR radio
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0a8777a764
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9edc352086
84
src/audio.rs
84
src/audio.rs
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@ -1,8 +1,11 @@
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use bevy::prelude::*;
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use bevy::audio::PlaybackMode;
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use crate::settings;
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const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
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const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
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const ASSET_RADIO: &str = "tmp/LP - Girls Go Wild (Official Music Video)-M7XRN0oHGIM.ogg";
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const ASSET_BGM: &str = "tmp/FTL - Faster Than Light (2012) OST - 12 - Void (Explore)-edQw2yYXQJM.ogg";
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pub struct AudioPlugin;
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impl Plugin for AudioPlugin {
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@ -10,8 +13,10 @@ impl Plugin for AudioPlugin {
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app.add_systems(Startup, setup);
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app.add_systems(Update, toggle_bgm);
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app.add_systems(PostUpdate, play_sfx);
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app.add_systems(PostUpdate, update_music);
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app.add_event::<AudioClickEvent>();
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app.add_event::<AudioSwitchEvent>();
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app.add_event::<ToggleMusicEvent>();
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}
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}
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@ -21,15 +26,24 @@ pub struct AudioClickEvent();
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#[derive(Event)]
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pub struct AudioSwitchEvent();
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#[derive(Event)]
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pub struct ToggleMusicEvent();
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#[derive(Component)]
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pub struct ComponentBGM;
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#[derive(Component)]
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pub struct ComponentRadio;
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#[derive(Component)]
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pub struct ComponentThrusterSound;
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#[derive(Resource)]
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#[derive(Component)]
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struct SoundBGM(Handle<AudioSource>);
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#[derive(Component)]
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pub struct SoundRadio(Handle<AudioSource>);
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#[derive(Resource)]
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pub struct SoundClick(Handle<AudioSource>);
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@ -38,17 +52,31 @@ pub struct SoundSwitch(Handle<AudioSource>);
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pub fn setup(
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mut commands: Commands,
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settings: Res<settings::Settings>,
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asset_server: Res<AssetServer>,
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) {
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let bgm = SoundBGM(asset_server.load("tmp/FTL - Faster Than Light (2012) OST - 12 - Void (Explore)-edQw2yYXQJM.ogg"));
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commands.spawn((
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AudioBundle {
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source: bgm.0.clone(),
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settings: PlaybackSettings::LOOP,
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},
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ComponentBGM,
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AudioBundle {
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source: SoundBGM(asset_server.load(ASSET_BGM)).0.clone(),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: settings.hud_active,
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..default()
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},
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},
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));
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commands.spawn((
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ComponentRadio,
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AudioBundle {
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source: SoundBGM(asset_server.load(ASSET_RADIO)).0.clone(),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: !settings.hud_active,
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..default()
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},
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},
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));
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commands.insert_resource(bgm);
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commands.spawn((
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AudioBundle {
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source: asset_server.load("sounds/wakeup.ogg"),
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@ -72,14 +100,14 @@ pub fn setup(
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pub fn toggle_bgm(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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bgm_controller: Query<&AudioSink, With<ComponentBGM>>,
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mut evwriter: EventWriter<AudioClickEvent>,
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mut evwriter_toggle: EventWriter<ToggleMusicEvent>,
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mut evwriter_click: EventWriter<AudioClickEvent>,
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mut settings: ResMut<settings::Settings>,
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) {
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if keyboard_input.just_pressed(KeyCode::KeyT) {
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if let Ok(sink) = bgm_controller.get_single() {
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sink.toggle();
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evwriter.send(AudioClickEvent());
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}
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settings.mute_music ^= true;
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evwriter_click.send(AudioClickEvent());
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evwriter_toggle.send(ToggleMusicEvent());
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}
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}
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@ -105,3 +133,33 @@ pub fn play_sfx(
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});
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}
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}
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pub fn update_music(
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mut events: EventReader<ToggleMusicEvent>,
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bgm_controller: Query<&AudioSink, With<ComponentBGM>>,
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radio_controller: Query<&AudioSink, With<ComponentRadio>>,
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settings: Res<settings::Settings>,
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) {
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if !events.is_empty() {
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events.clear();
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if let Ok(bgm_sink) = bgm_controller.get_single() {
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if let Ok(radio_sink) = radio_controller.get_single() {
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if settings.mute_music {
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radio_sink.pause();
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bgm_sink.pause();
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}
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else {
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if settings.hud_active {
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radio_sink.play();
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bgm_sink.pause();
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println!("pausing");
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} else {
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radio_sink.pause();
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bgm_sink.play();
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println!("playing");
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}
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}
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}
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}
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}
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}
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@ -213,18 +213,22 @@ fn update(
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fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: Res<settings::Settings>,
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mut settings: ResMut<settings::Settings>,
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mut query: Query<&mut Visibility, With<GaugesText>>,
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mut evwriter: EventWriter<audio::AudioSwitchEvent>,
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mut evwriter_togglemusic: EventWriter<audio::ToggleMusicEvent>,
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) {
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if keyboard_input.just_pressed(settings.key_togglehud) {
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for mut vis in &mut query {
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if *vis == Visibility::Inherited {
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*vis = Visibility::Hidden;
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settings.hud_active = false;
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} else {
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*vis = Visibility::Inherited;
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settings.hud_active = true;
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}
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evwriter.send(audio::AudioSwitchEvent());
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evwriter_togglemusic.send(audio::ToggleMusicEvent());
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}
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}
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}
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