add skeleton.rs and individual body part suit models
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assets/skeleton/suit_v1/base.glb
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assets/skeleton/suit_v1/base.glb
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assets/skeleton/suit_v1/forearm.glb
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assets/skeleton/suit_v1/forearm.glb
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assets/skeleton/suit_v1/head.glb
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assets/skeleton/suit_v1/head.glb
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assets/skeleton/suit_v1/lower_leg.glb
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assets/skeleton/suit_v1/lower_leg.glb
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assets/skeleton/suit_v1/thigh.glb
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assets/skeleton/suit_v1/thigh.glb
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assets/skeleton/suit_v1/upper_arm.glb
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assets/skeleton/suit_v1/upper_arm.glb
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src/skeleton.rs
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src/skeleton.rs
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// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▀ ▀███ + + ███ ███▀ + ███ + +
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// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
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// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
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// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
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// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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use bevy::prelude::*;
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use bevy_xpbd_3d::prelude::*;
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pub struct SkeletonPlugin;
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impl Plugin for SkeletonPlugin {
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fn build(&self, app: &mut App) {
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}
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}
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