tweak map parameters
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@ -40,9 +40,9 @@ pub struct MapCam {
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impl Default for MapCam {
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fn default() -> Self {
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Self {
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zoom_level: 1000.0,
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zoom_level: 10.0,
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target_zoom_level: 10000.0,
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pitch: 0.0,
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pitch: PI * 0.3,
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yaw: 0.0,
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}
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}
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@ -132,7 +132,7 @@ pub fn update_map_camera(
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// NOTE: we need to subtract a bit from PI/2, otherwise the "up"
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// direction parameter for the Transform.look_at function is ambiguous
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// at the extreme values and the orientation will flicker back/forth.
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let epsilon = 0.000001;
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let epsilon = 0.001;
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mapcam.pitch = (mapcam.pitch + mouse_delta.y / 180.0 * settings.mouse_sensitivity).clamp(-PI / 2.0 + epsilon, PI / 2.0 - epsilon);
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mapcam.yaw += mouse_delta.x / 180.0 * settings.mouse_sensitivity;
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@ -143,7 +143,8 @@ pub fn update_map_camera(
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if keyboard_input.pressed(settings.key_map_zoom_in) {
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mapcam.target_zoom_level /= 1.1;
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}
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mapcam.zoom_level = 0.1 * mapcam.target_zoom_level + 0.9 * mapcam.zoom_level;
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let zoom_speed = 0.05; // should be between 0.0001 (slow) and 1.0 (instant)
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mapcam.zoom_level = zoom_speed * mapcam.target_zoom_level + (1.0 - zoom_speed) * mapcam.zoom_level;
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// Update point of view
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let pov_rotation = Quat::from_euler(EulerRot::XYZ, 0.0, mapcam.yaw, mapcam.pitch);
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