implement god mode
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f412612f9f
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@ -43,6 +43,7 @@ Links:
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- T: Toggle music
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- M: Toggle sound effects
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- Cheats
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- G: Toggle god mode / cheats
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- V/B: Impossible acceleration forward/backward
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- Shift+V/B: Same as V/B, but a thousand times faster
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- C: Impossibly instant stopping
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@ -155,6 +156,7 @@ python -m http.server -d wasm
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- Implement targeting objects with left click (AR only)
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- Implement matching velocity to targeted objects with space
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- Implement damage from g-forces, passing out
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- Implement god mode
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- Fix crash by avoiding legacy fullscreen mode
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- v0.5.3:
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- Implement death & respawning
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17
src/actor.rs
17
src/actor.rs
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@ -403,8 +403,12 @@ fn handle_player_death(
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_effect: EventWriter<effects::SpawnEffectEvent>,
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mut log: ResMut<hud::Log>,
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settings: Res<settings::Settings>,
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) {
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for _ in er_playerdies.read() {
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if settings.god_mode {
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return;
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}
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for entity in &q_noscenes {
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cmd.entity(entity).despawn();
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}
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@ -427,21 +431,28 @@ fn handle_player_death(
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fn handle_damage(
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mut ew_playerdies: EventWriter<PlayerDiesEvent>,
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mut q_hp: Query<(&mut HitPoints, Option<&Player>), Changed<HitPoints>>,
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settings: Res<settings::Settings>,
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) {
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for (mut hp, player_maybe) in &mut q_hp {
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hp.current -= hp.damage;
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hp.damage = 0.0;
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if player_maybe.is_some() {
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if !settings.god_mode {
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hp.current -= hp.damage;
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}
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if hp.current <= 0.0 {
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ew_playerdies.send(PlayerDiesEvent);
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}
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}
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else {
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hp.current -= hp.damage;
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}
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hp.damage = 0.0;
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}
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}
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fn handle_gforce(
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time: Res<Time>,
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mut q_actor: Query<(&LinearVelocity, &mut HitPoints, &mut ExperiencesGForce)>,
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settings: Res<settings::Settings>,
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) {
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let dt = time.delta_seconds();
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let factor = 1.0 / dt / 9.81;
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@ -457,6 +468,7 @@ fn handle_gforce(
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hp.damage += (gforce.gforce - gforce.damage_threshold).powf(2.0) / 3000.0;
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}
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if !settings.god_mode {
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if gforce.blackout > 0.0001 {
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gforce.blackout *= 0.984;
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}
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@ -467,4 +479,5 @@ fn handle_gforce(
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gforce.blackout += (gforce.gforce - gforce.blackout_threshold).powf(2.0) / 300000.0
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}
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}
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}
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}
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@ -4,6 +4,7 @@ use std::env;
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#[derive(Resource)]
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pub struct Settings {
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pub dev_mode: bool,
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pub god_mode: bool,
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pub mute_sfx: bool,
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pub mute_music: bool,
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pub volume_sfx: u8,
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@ -50,6 +51,7 @@ pub struct Settings {
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pub key_reply8: KeyCode,
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pub key_reply9: KeyCode,
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pub key_reply10: KeyCode,
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pub key_cheat_god_mode: KeyCode,
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pub key_cheat_stop: KeyCode,
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pub key_cheat_speed: KeyCode,
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pub key_cheat_speed_backward: KeyCode,
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@ -82,6 +84,7 @@ impl Default for Settings {
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Settings {
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dev_mode: dev_mode,
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god_mode: false,
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mute_sfx: default_mute_sfx,
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mute_music: default_mute_music,
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volume_sfx: 100,
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@ -128,6 +131,7 @@ impl Default for Settings {
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key_reply8: KeyCode::Digit8,
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key_reply9: KeyCode::Digit9,
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key_reply10: KeyCode::Digit0,
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key_cheat_god_mode: KeyCode::KeyG,
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key_cheat_stop: KeyCode::KeyC,
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key_cheat_speed: KeyCode::KeyV,
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key_cheat_speed_backward: KeyCode::KeyB,
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15
src/world.rs
15
src/world.rs
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@ -1,4 +1,4 @@
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use crate::{actor, hud, nature, settings, stars};
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use crate::{actor, audio, hud, nature, settings, stars};
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use bevy::prelude::*;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
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use bevy::math::{DVec3, I64Vec3};
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@ -378,7 +378,8 @@ fn handle_cheats(
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mut q_player: Query<(&Transform, &mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
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mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
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mut ew_playerdies: EventWriter<actor::PlayerDiesEvent>,
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settings: ResMut<settings::Settings>,
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mut settings: ResMut<settings::Settings>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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) {
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if q_player.is_empty() || q_life.is_empty() {
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return;
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@ -390,6 +391,16 @@ fn handle_cheats(
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} else {
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1e3
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};
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if key_input.just_pressed(settings.key_cheat_god_mode) {
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settings.god_mode ^= true;
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if settings.god_mode {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
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}
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}
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if !settings.god_mode && !settings.dev_mode {
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return;
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}
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if key_input.just_pressed(settings.key_cheat_stop) {
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gforce.ignore_gforce_seconds = 1.0;
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v.0 = DVec3::ZERO;
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