allow teleporting to other stars, though this kinda breaks the game
but seeing the night sky from so far away is truly magical
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parent
d2970d0ffb
commit
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@ -562,7 +562,7 @@ fn handle_cheats(
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key_input: Res<ButtonInput<KeyCode>>,
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key_input: Res<ButtonInput<KeyCode>>,
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mut q_player: Query<(&Transform, &mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
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mut q_player: Query<(&Transform, &mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
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mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
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mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
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q_target: Query<(&Transform, &Position, &LinearVelocity), (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
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q_target: Query<(&Transform, &Position, Option<&LinearVelocity>), (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
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mut ew_playerdies: EventWriter<actor::PlayerDiesEvent>,
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mut ew_playerdies: EventWriter<actor::PlayerDiesEvent>,
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mut settings: ResMut<var::Settings>,
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mut settings: ResMut<var::Settings>,
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id2pos: Res<actor::Id2Pos>,
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id2pos: Res<actor::Id2Pos>,
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@ -604,9 +604,11 @@ fn handle_cheats(
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if let Ok((transform, target_pos, target_v)) = q_target.get_single() {
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if let Ok((transform, target_pos, target_v)) = q_target.get_single() {
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let offset: DVec3 = 4.0 * (**pos - **target_pos).normalize() * transform.scale.as_dvec3();
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let offset: DVec3 = 4.0 * (**pos - **target_pos).normalize() * transform.scale.as_dvec3();
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pos.0 = **target_pos + offset;
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pos.0 = **target_pos + offset;
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if let Some(target_v) = target_v {
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*v = target_v.clone();
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*v = target_v.clone();
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}
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}
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}
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}
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}
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if !settings.dev_mode {
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if !settings.dev_mode {
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return;
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return;
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