allow teleporting to other stars, though this kinda breaks the game
but seeing the night sky from so far away is truly magical
This commit is contained in:
parent
d2970d0ffb
commit
a4ee4a60ef
|
@ -562,7 +562,7 @@ fn handle_cheats(
|
||||||
key_input: Res<ButtonInput<KeyCode>>,
|
key_input: Res<ButtonInput<KeyCode>>,
|
||||||
mut q_player: Query<(&Transform, &mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
|
mut q_player: Query<(&Transform, &mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
|
||||||
mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
|
mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
|
||||||
q_target: Query<(&Transform, &Position, &LinearVelocity), (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
|
q_target: Query<(&Transform, &Position, Option<&LinearVelocity>), (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
|
||||||
mut ew_playerdies: EventWriter<actor::PlayerDiesEvent>,
|
mut ew_playerdies: EventWriter<actor::PlayerDiesEvent>,
|
||||||
mut settings: ResMut<var::Settings>,
|
mut settings: ResMut<var::Settings>,
|
||||||
id2pos: Res<actor::Id2Pos>,
|
id2pos: Res<actor::Id2Pos>,
|
||||||
|
@ -604,7 +604,9 @@ fn handle_cheats(
|
||||||
if let Ok((transform, target_pos, target_v)) = q_target.get_single() {
|
if let Ok((transform, target_pos, target_v)) = q_target.get_single() {
|
||||||
let offset: DVec3 = 4.0 * (**pos - **target_pos).normalize() * transform.scale.as_dvec3();
|
let offset: DVec3 = 4.0 * (**pos - **target_pos).normalize() * transform.scale.as_dvec3();
|
||||||
pos.0 = **target_pos + offset;
|
pos.0 = **target_pos + offset;
|
||||||
*v = target_v.clone();
|
if let Some(target_v) = target_v {
|
||||||
|
*v = target_v.clone();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue