gamedesign.md: add documentation
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@ -110,6 +110,18 @@ A variety of relatively simple game systems should interact with each other to c
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- can we make it non-modal? Interweave it into regular gameplay?
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- G-forces and equipment/organ damage
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- Death, and survival
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- Spacesuit energy distribution into:
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- [X] Residual Light Amplification
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- [X] Augmented Reality
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- [ ] Flashlight intensity
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- [ ] AI assistance systems
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- [ ] Thruster boost
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- [ ] G-force dampeners
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- [ ] Life support, material recyclers (air, water, etc)
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- [ ] Noise cancellation?
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- [ ] Radio?
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- [ ] High energy particle shield?
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- [ ] Micrometeorite shield?
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# Quest Ideas
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@ -150,6 +162,7 @@ A variety of relatively simple game systems should interact with each other to c
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- Nethack
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- Planescape: Torment
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- Prey (2017 game)
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- Primer (2004 film)
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- Project Hail Mary
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- RimWorld
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- Risk of Rain
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@ -157,6 +170,7 @@ A variety of relatively simple game systems should interact with each other to c
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- Shadowrun Returns: Dragonfall, Hong Kong
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- Stardew Valley
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- Stray (2022 game)
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- Synthwave (music genre)
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- System Shock 2
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- The Expanse
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- The Forgotten City
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