gamedesign.md: add documentation

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yuni 2024-09-22 03:07:30 +02:00
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@ -110,6 +110,18 @@ A variety of relatively simple game systems should interact with each other to c
- can we make it non-modal? Interweave it into regular gameplay? - can we make it non-modal? Interweave it into regular gameplay?
- G-forces and equipment/organ damage - G-forces and equipment/organ damage
- Death, and survival - Death, and survival
- Spacesuit energy distribution into:
- [X] Residual Light Amplification
- [X] Augmented Reality
- [ ] Flashlight intensity
- [ ] AI assistance systems
- [ ] Thruster boost
- [ ] G-force dampeners
- [ ] Life support, material recyclers (air, water, etc)
- [ ] Noise cancellation?
- [ ] Radio?
- [ ] High energy particle shield?
- [ ] Micrometeorite shield?
# Quest Ideas # Quest Ideas
@ -150,6 +162,7 @@ A variety of relatively simple game systems should interact with each other to c
- Nethack - Nethack
- Planescape: Torment - Planescape: Torment
- Prey (2017 game) - Prey (2017 game)
- Primer (2004 film)
- Project Hail Mary - Project Hail Mary
- RimWorld - RimWorld
- Risk of Rain - Risk of Rain
@ -157,6 +170,7 @@ A variety of relatively simple game systems should interact with each other to c
- Shadowrun Returns: Dragonfall, Hong Kong - Shadowrun Returns: Dragonfall, Hong Kong
- Stardew Valley - Stardew Valley
- Stray (2022 game) - Stray (2022 game)
- Synthwave (music genre)
- System Shock 2 - System Shock 2
- The Expanse - The Expanse
- The Forgotten City - The Forgotten City