From ab7b38f2872ec58f1c1c84b628408d9fad696ec2 Mon Sep 17 00:00:00 2001 From: yuni Date: Mon, 28 Oct 2024 14:38:27 +0100 Subject: [PATCH] add conversation about blender and sewing to Rynyk --- src/chats/serenity.yaml | 75 ++++++++++++++++++++++++++++++++++++++--- 1 file changed, 70 insertions(+), 5 deletions(-) diff --git a/src/chats/serenity.yaml b/src/chats/serenity.yaml index a44189a..bc85e45 100644 --- a/src/chats/serenity.yaml +++ b/src/chats/serenity.yaml @@ -359,14 +359,79 @@ HELP! I NEED OXYGEN!: - Oh no! You better get to the pizzeria fast, Nox can fill up your tank! - goto: EXIT -- That is a magnificent dress, if I may say so!: - - Aw, thank you! - - I made the AR Avatar myself. - - It's in the common library, you can try it on if you want! [Press ESC] - - goto: entrypoint +- That dress!: + - Oh yes! I made the AR avatar myself! What about it? + - label: node_dress + - It is magnificent, if I may say so!: + - Aw, thank you! + - Can I wear it too?: + - Sure! I submitted it to the common AR library and can you believe it?! It got accepted! + - Just open the spacesuit menu [ESC] and look for the dress in the avatar selection. + - How did you make it?: + - Ah, just opened up blender and made the 3D model. + - It takes a bit of practice, but everyone can do it really. + - Give it a try some day! + - label: node_how + - What is this blender and where do I get it?: + - You've never heard of it? + - It's some computer graphics software made by some Dutch guys in 1994. + - Since then it became the state-of-the-art tool for VR/AR design. + - Just do a quick search search on the web for a download. + - goto: node_how + - I might do that!: + - Yay, passing on the torch! :) + - Not interested.: + - Anything else? + - goto: node_dress + - I noticed that everybody wears the same space suit: + - Ah yes, the T46. + - It's just the best, what can you say. + - For years now, the problem of the perfect space suit has been solved. + - Now they're just mass-produced and given to everyone. + - But we can still express our individuality through avatars. + - if $convinced_sewing: + - I think I will pick up sewing and try to make some real fabric for a change though. + - You made some really convincing points there. + - goto: node_dress + - Imagine, there was a time where fashion happened in the physical realm! + - To change your appearance, you had to harvest materials and put in actual physical labor to shape these into clothes. + - It's so hilarious in hindsight. + - No, you're not doing it justice.: + - Hm? + - With virtual avatars, anything is possible.: + - Amazing, right? + - But when you work with fabric, you're interfacing with physical reality.: + - Hm... + - Every material has its quirks, its unique character.: + - Yeah, I guess you have to get to know it before you can even do anything useful. + - It takes a deep, intuitive understanding of reality to design real clothing.: + - 3D modeling gives you some constraints too! But... I guess they're not quite as... fundamental? + - And with no undo or autosave, every scissor cut carries great significance.: + - Wow, I... + - set: convinced_sewing + - I never thought about this. That's a very good point. + - I never felt the stretchiness of fabric with my fingers. + - Never had to imagine the entire topology of the dress before I irreversibly cut the fabric into pieces. + - Thanks for the insight, drifter! + - goto: node_dress + - If you put it like that, it's pretty hilarious, yes.: + - It's wild how times have changed. + - goto: node_dress + - That's all about the dress.: + - Anything else? + - goto: entrypoint + - goto: node_dress +- I have some general questions...: + - Yes? + - goto: generic_questions - Well, see you around.: - Later! +- goto: EXIT +- label: generic_questions +- include: generic_questions_serenity +- Anything else? +- goto: entrypoint ---