boost interaction distance
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@ -5,8 +5,8 @@ use bevy::math::DVec3;
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use crate::{actor, audio, camera, chat, commands, effects, hud, nature, var, world};
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pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
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const MAX_TRANSMISSION_DISTANCE: f32 = 60.0;
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const MAX_INTERACT_DISTANCE: f32 = 30.0;
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const MAX_TRANSMISSION_DISTANCE: f32 = 100.0;
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const MAX_INTERACT_DISTANCE: f32 = 40.0;
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pub struct ActorPlugin;
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impl Plugin for ActorPlugin {
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