fix hud speed display
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parent
e4a3b92941
commit
af2f43b9f9
12
src/hud.rs
12
src/hud.rs
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@ -1,6 +1,7 @@
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use crate::{settings, actor, audio, nature};
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use bevy::prelude::*;
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use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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use bevy_xpbd_3d::prelude::*;
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use std::collections::VecDeque;
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use std::time::SystemTime;
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@ -370,7 +371,8 @@ fn update(
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diagnostics: Res<DiagnosticsStore>,
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time: Res<Time>,
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mut log: ResMut<Log>,
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player: Query<(&actor::Suit, &actor::LifeForm, &actor::Actor), With<actor::Player>>,
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player: Query<(&actor::Suit, &actor::LifeForm), With<actor::Player>>,
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q_camera: Query<&LinearVelocity, With<actor::PlayerCamera>>,
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mut timer: ResMut<FPSUpdateTimer>,
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mut query: Query<&mut Text, With<GaugesText>>,
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q_choices: Query<&ChoiceAvailable>,
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@ -380,9 +382,11 @@ fn update(
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) {
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// TODO only when hud is actually on
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if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
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let q_camera_result = q_camera.get_single();
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let player = player.get_single();
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if player.is_ok() {
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let (suit, lifeform, actor) = player.unwrap();
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if player.is_ok() && q_camera_result.is_ok() {
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let (suit, lifeform) = player.unwrap();
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let cam_v = q_camera_result.unwrap();
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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@ -409,7 +413,7 @@ fn update(
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text.sections[10].value = format!("{all_actors:.0}");
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let integrity = suit.integrity * 100.0;
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text.sections[12].value = format!("{integrity:.0}%");
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let speed = actor.v.length();
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let speed = cam_v.length();
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let kmh = speed * 60.0 * 60.0 / 1000.0;
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text.sections[14].value = format!("{speed:.0}m/s | {kmh:.0}km/h");
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}
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