enable zoom outside of augmented reality (why confuse the player?)
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@ -44,8 +44,8 @@ Press **ESC** to view these any time from the in-game menu.
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- **J/K/U/L/I/O**: Rotate
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- **F11**: Fullscreen
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- **Tab**: Toggle Augmented Reality
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- **Left click**: Target objects (AR only)
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- **Right click**: Zoom (AR only)
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- **Left click**: Target objects (in AR only)
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- **Right click**: Zoom
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Cheats:
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@ -288,7 +288,7 @@ pub fn update_fov(
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if let (Ok(gforce), Ok(mut projection)) = (q_player.get_single(), q_camera.get_single_mut())
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{
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let fov: f32;
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if settings.hud_active && mouse_input.pressed(settings.key_zoom) {
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if mouse_input.pressed(settings.key_zoom) {
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fov = settings.zoom_fov.to_radians();
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if !settings.is_zooming {
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settings.is_zooming = true;
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@ -11,9 +11,7 @@ AWSD/Shift/Ctrl: Move
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J/K/U/L/I/O: Rotate
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F11: Fullscreen
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Tab: Toggle Augmented Reality
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Augmented Reality only:
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Left click: Target objects
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Left click: Target objects (in AR only)
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Right click: Zoom
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Cheats:
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