add debug function that applies JupitersRing shader to all scenes
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parent
fc01b68086
commit
b186b37ffb
26
src/main.rs
26
src/main.rs
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@ -47,6 +47,7 @@ impl Plugin for OutFlyPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, handle_input);
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app.add_systems(Update, debug);
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app.insert_resource(var::Settings::default());
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app.insert_resource(var::GameVars::default());
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app.add_plugins((
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@ -95,3 +96,28 @@ fn handle_input(
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}
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}
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}
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fn debug(
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settings: Res<var::Settings>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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mut materials_custom: ResMut<Assets<shading::JupitersRing>>,
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materials: Query<(Entity, &Name, &Handle<StandardMaterial>)>,
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) {
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if settings.dev_mode && keyboard_input.pressed(KeyCode::KeyP) {
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for (entity, name, mat) in &materials {
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dbg!(name);
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dbg!(mat);
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let mut entity = commands.entity(entity);
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entity.remove::<Handle<StandardMaterial>>();
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let ring_radius = 229_000_000.0;
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let jupiter_radius = 71_492_000.0;
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let material = materials_custom.add(shading::JupitersRing {
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alpha_mode: AlphaMode::Blend,
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ring_radius: ring_radius,
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jupiter_radius: jupiter_radius,
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});
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entity.insert(material);
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}
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}
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}
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