bevy14: upgrade AppExit enumerator
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@ -517,7 +517,7 @@ pub fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut settings: ResMut<Settings>,
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mut settings: ResMut<Settings>,
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mut menustate: ResMut<MenuState>,
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mut menustate: ResMut<MenuState>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
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mut app_exit_events: ResMut<Events<AppExit>>,
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mut ew_game: EventWriter<game::GameEvent>,
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mut ew_game: EventWriter<game::GameEvent>,
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mut ew_playerdies: EventWriter<game::PlayerDiesEvent>,
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mut ew_playerdies: EventWriter<game::PlayerDiesEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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@ -601,7 +601,7 @@ pub fn handle_input(
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ew_playerdies.send(game::PlayerDiesEvent(actor::DamageType::Depressurization));
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ew_playerdies.send(game::PlayerDiesEvent(actor::DamageType::Depressurization));
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}
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}
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MenuAction::Quit => {
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MenuAction::Quit => {
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app_exit_events.send(bevy::app::AppExit);
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app_exit_events.send(AppExit::Success);
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}
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}
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};
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};
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}
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}
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