added audio + visual effects for battery overload
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ebe028d567
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@ -47,6 +47,8 @@
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- achieve.ogg: [UI Completed Status Alert Notification by Headphaze, CC BY 4.0](https://freesound.org/s/277033/)
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- drink.ogg: [Pouring Beer into Short Glass by megashroom, CC0](https://freesound.org/s/390336/)
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- enter.ogg, exit.ogg: [Getting Out of Car.wav by kingsrow, CC0](https://freesound.org/s/181568/)
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- powerdown.ogg: [Energy Drain by qubodup, CC0](https://freesound.org/people/qubodup/sounds/742835/)
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- spark.ogg: [Socket Connect Disconnect by JustHallowed, CC BY 4.0](https://freesound.org/people/JustHallowed/sounds/691007/), Tempo -40, Amplify 4
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- Takeoff.ogg: [By Serat, CC BY 4.0](https://freemusicarchive.org/music/serat/route-remastered/takeoff-remastered/)
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- JupiterRecording.ogg: An [actual Jupiter recording by NASA](https://archive.org/download/voyager-1-and-2-1990-jupiter-nasa-voyager-space-sounds-electronic), public domain.
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- Processed by cutting out min 1:47-3:47 and applying a 10s linear crossfade at the end. Exported as ogg with quality=3, see [.kdenlive file](src/audio/JupiterRecording.kdenlive).
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BIN
assets/sounds/powerdown.ogg
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BIN
assets/sounds/powerdown.ogg
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Binary file not shown.
BIN
assets/sounds/spark.ogg
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BIN
assets/sounds/spark.ogg
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Binary file not shown.
BIN
assets/sprites/dashboard_battery.png
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BIN
assets/sprites/dashboard_battery.png
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Binary file not shown.
After Width: | Height: | Size: 30 KiB |
24
src/actor.rs
24
src/actor.rs
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@ -258,6 +258,7 @@ pub struct Battery {
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pub power: f32, // Watt-seconds
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pub capacity: f32, // Watt-seconds
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pub reactor: f32, // Watt (production)
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pub overloaded_recovering: bool,
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}
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impl Default for Battery {
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@ -266,6 +267,7 @@ impl Default for Battery {
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power: 10e3 * 3600.0,
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capacity: 10e3 * 3600.0, // 10kWh
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reactor: 2000e3, // 2MW
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overloaded_recovering: false,
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}
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}
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}
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@ -279,13 +281,14 @@ pub fn update_power(
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_game: EventWriter<game::GameEvent>,
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) {
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let mut power_down = false;
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let d = time.delta_seconds();
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for (mut battery, mut engine) in &mut q_battery {
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if settings.flashlight_active {
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battery.power -= POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power] * d; // 2.4MW
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if battery.power <= 0.0 {
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power_down = true;
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settings.flashlight_active = false;
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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for mut flashlight_vis in &mut q_flashlight {
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*flashlight_vis = Visibility::Hidden;
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}
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@ -296,26 +299,39 @@ pub fn update_power(
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hud_drain += prefs.light_amp as f32 * 200e3; // 200kW per level
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battery.power -= hud_drain * d;
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if battery.power <= 0.0 {
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power_down = true;
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ew_game.send(GameEvent::SetAR(Turn::Off));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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for mut flashlight_vis in &mut q_flashlight {
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*flashlight_vis = Visibility::Hidden;
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}
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}
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}
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let drain = POWER_DRAIN_THRUSTER[prefs.thruster_boost];
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let boosting = prefs.thruster_boost != 2
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&& (battery.power > drain * d * 20.0)
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let boosting = !battery.overloaded_recovering
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&& prefs.thruster_boost != 2
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&& (prefs.thruster_boost == 1 || engine.currently_matching_velocity);
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if boosting {
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if battery.power > drain * d * 100.0 {
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engine.current_boost_factor = THRUSTER_BOOST_FACTOR[prefs.thruster_boost];
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if engine.currently_firing {
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battery.power -= drain * d;
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}
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} else {
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power_down = true;
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battery.overloaded_recovering = true;
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engine.current_boost_factor = 1.0;
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}
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} else {
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engine.current_boost_factor = 1.0;
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}
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if power_down {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::PowerDown));
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}
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battery.power = (battery.power + battery.reactor * d).clamp(0.0, battery.capacity);
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if battery.overloaded_recovering && battery.power > battery.capacity * 0.5 {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::PowerUp));
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battery.overloaded_recovering = false;
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}
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}
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}
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@ -77,6 +77,8 @@ const PATHS: &[(SfxType, Sfx, &str)] = &[
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"sounds/connect.ogg",
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),
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(SfxType::OneOff, Sfx::Ping, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::PowerDown, "sounds/powerdown.ogg"),
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(SfxType::OneOff, Sfx::PowerUp, "sounds/spark.ogg"),
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(SfxType::OneOff, Sfx::Switch, "sounds/click2.ogg"),
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(SfxType::OneOff, Sfx::Refill, "sounds/refill.ogg"),
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(SfxType::OneOff, Sfx::WakeUp, "sounds/wakeup.ogg"),
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@ -103,6 +105,8 @@ pub enum Sfx {
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IncomingChatMessage,
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Ion,
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Ping,
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PowerDown,
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PowerUp,
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Refill,
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Switch,
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Thruster,
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@ -125,6 +129,8 @@ pub fn str2sfx(sfx_label: &str) -> Sfx {
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"zoom" => Sfx::Zoom,
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"chat" => Sfx::IncomingChatMessage,
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"ping" => Sfx::Ping,
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"powerdown" => Sfx::PowerDown,
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"powerup" => Sfx::PowerUp,
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"connect" => Sfx::Connect,
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"refill" => Sfx::Refill,
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"entervehicle" => Sfx::EnterVehicle,
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@ -38,6 +38,7 @@ pub const DASHBOARD_DEF: &[(Dashboard, &str)] = &[
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(Dashboard::Leak, "leak"),
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(Dashboard::RotationStabiliser, "rotation_stabiliser"),
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(Dashboard::CruiseControl, "cruise_control"),
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(Dashboard::Battery, "battery"),
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(Dashboard::Radioactivity, "radioactivity"),
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];
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@ -142,6 +143,7 @@ pub enum Dashboard {
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RotationStabiliser,
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CruiseControl,
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Radioactivity,
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Battery,
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}
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#[derive(Component, Debug, Copy, Clone)]
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@ -681,7 +683,7 @@ fn update_dashboard(
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timer: ResMut<FPSUpdateTimer>,
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mut q_dashboard: Query<(&mut Visibility, &Dashboard)>,
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id2pos: Res<game::Id2Pos>,
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q_player: Query<(&actor::Suit, &Position), With<actor::Player>>,
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q_player: Query<(&actor::Suit, &actor::Battery, &Position), With<actor::Player>>,
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settings: Res<Settings>,
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) {
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if !settings.hud_active || !timer.0.just_finished() {
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@ -691,12 +693,13 @@ fn update_dashboard(
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if player.is_err() {
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return;
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}
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let (suit, pos) = player.unwrap();
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let (suit, battery, pos) = player.unwrap();
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for (mut vis, icon) in &mut q_dashboard {
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*vis = bool2vis(match icon {
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Dashboard::Flashlight => settings.flashlight_active,
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Dashboard::Leak => suit.integrity < 0.5,
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Dashboard::Battery => battery.overloaded_recovering,
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Dashboard::RotationStabiliser => !settings.rotation_stabilizer_active,
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Dashboard::CruiseControl => settings.cruise_control_active,
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Dashboard::Radioactivity => {
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105
src/svg/dashboard_battery.svg
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105
src/svg/dashboard_battery.svg
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@ -0,0 +1,105 @@
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After Width: | Height: | Size: 4.1 KiB |
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