add m/s + km/h display
This commit is contained in:
parent
427a3cb182
commit
bbf4f468cd
25
src/hud.rs
25
src/hud.rs
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@ -239,6 +239,24 @@ fn setup(
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..default()
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..default()
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}
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}
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),
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),
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TextSection::new(
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"\n相对的v ",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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TextStyle {
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font: asset_server.load(FONT),
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font_size: settings.font_size_hud,
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color: Color::GRAY,
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..default()
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}
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),
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TextSection::new(
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TextSection::new(
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"\n\n",
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"\n\n",
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TextStyle {
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TextStyle {
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@ -352,7 +370,7 @@ fn update(
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diagnostics: Res<DiagnosticsStore>,
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diagnostics: Res<DiagnosticsStore>,
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time: Res<Time>,
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time: Res<Time>,
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mut log: ResMut<Log>,
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mut log: ResMut<Log>,
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player: Query<(&actor::Suit, &actor::LifeForm), With<actor::Player>>,
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player: Query<(&actor::Suit, &actor::LifeForm, &actor::Actor), With<actor::Player>>,
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mut timer: ResMut<FPSUpdateTimer>,
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mut timer: ResMut<FPSUpdateTimer>,
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mut query: Query<&mut Text, With<GaugesText>>,
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mut query: Query<&mut Text, With<GaugesText>>,
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q_choices: Query<&ChoiceAvailable>,
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q_choices: Query<&ChoiceAvailable>,
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@ -364,7 +382,7 @@ fn update(
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if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
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if timer.0.tick(time.delta()).just_finished() || log.needs_rerendering {
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let player = player.get_single();
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let player = player.get_single();
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if player.is_ok() {
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if player.is_ok() {
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let (suit, lifeform) = player.unwrap();
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let (suit, lifeform, actor) = player.unwrap();
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for mut text in &mut query {
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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if let Some(value) = fps.smoothed() {
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@ -391,6 +409,9 @@ fn update(
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text.sections[10].value = format!("{all_actors:.0}");
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text.sections[10].value = format!("{all_actors:.0}");
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let integrity = suit.integrity * 100.0;
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let integrity = suit.integrity * 100.0;
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text.sections[12].value = format!("{integrity:.0}%");
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text.sections[12].value = format!("{integrity:.0}%");
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let speed = actor.v.length();
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let kmh = speed * 60.0 * 60.0 / 1000.0;
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text.sections[14].value = format!("{speed:.0}m/s | {kmh:.0}km/h");
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}
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}
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}
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}
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