explicitly set tonemapping to TonyMcMapface
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@ -2,6 +2,7 @@ use bevy::prelude::*;
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use bevy::input::mouse::MouseMotion;
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use bevy::input::mouse::MouseMotion;
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use bevy::window::PrimaryWindow;
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use bevy::window::PrimaryWindow;
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use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
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use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
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use bevy::core_pipeline::tonemapping::Tonemapping;
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use bevy_xpbd_3d::prelude::*;
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use bevy_xpbd_3d::prelude::*;
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use std::f32::consts::*;
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use std::f32::consts::*;
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use crate::{settings, audio, actor};
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use crate::{settings, audio, actor};
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@ -53,6 +54,7 @@ fn setup_camera(
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hdr: true, // HDR is required for bloom
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hdr: true, // HDR is required for bloom
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..default()
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..default()
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},
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},
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tonemapping: Tonemapping::TonyMcMapface,
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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..default()
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},
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},
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