rotate jupiter to see the eye
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@ -283,7 +283,7 @@ pub fn setup(
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0.0,
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500000.0,
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),
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rotation: Quat::from_rotation_y(PI * 0.0),
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rotation: Quat::from_rotation_y(PI * -1.40),
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scale: Vec3::splat(JUPITER_SIZE),
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},
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scene: asset_server.load(ASSET_JUPITER),
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