fix inability to scale model of light sources

This commit is contained in:
yuni 2024-04-24 04:12:47 +02:00
parent 2522367026
commit bf62689fe2
2 changed files with 9 additions and 8 deletions

View file

@ -629,16 +629,17 @@ fn spawn_entities(
actor.insert(actor::WantsMaxVelocity(value));
}
if let Some(color) = state.light_color {
actor.insert(PointLightBundle {
point_light: PointLight {
actor.insert((
PointLight {
intensity: state.light_brightness,
color,
range: 100.0,
radius: 100.0,
..default()
},
..default()
});
bevy::pbr::CubemapVisibleEntities::default(),
bevy::render::primitives::CubemapFrusta::default(),
));
}
if !state.id.is_empty() {
actor.insert(actor::Identifier(state.id.clone()));

View file

@ -342,15 +342,15 @@ actor -3300 10 0 pizzeria
density 200
rotationy 0.45
angularmomentum 0 0 0
actor -36 -10 0 lightorb
actor -52 -10 0 lightorb
name "Light Orb"
relativeto pizzeria
scale 0.5
scale 0.25
light FF8F4A 1000000
actor -34 -3 -2 lightorb
actor -50 -3 -2 lightorb
name "Light Orb"
relativeto pizzeria
scale 0.5
scale 0.25
light FF8F4A 1000000
actor -33 0 4 clippy
name "Clippy™ Convenience Companion"