release cursor when alt-tabbing out of the game
This commit is contained in:
parent
7412eb082f
commit
c0bb39958a
24
src/game.rs
24
src/game.rs
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@ -619,7 +619,9 @@ fn check_achievements(
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}
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}
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fn handle_window_focus(
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fn handle_window_focus(
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mut local_paused: Local<bool>,
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mut settings: ResMut<Settings>,
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mut settings: ResMut<Settings>,
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mut q_window: Query<&mut Window, With<PrimaryWindow>>,
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mut er_focus: EventReader<bevy::window::WindowFocused>,
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mut er_focus: EventReader<bevy::window::WindowFocused>,
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mut physicstime: ResMut<Time<Physics>>,
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mut physicstime: ResMut<Time<Physics>>,
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) {
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) {
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@ -627,9 +629,23 @@ fn handle_window_focus(
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settings.window_focused = event.focused;
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settings.window_focused = event.focused;
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}
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}
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if settings.is_game_running() {
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let paused = !settings.is_game_running();
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physicstime.unpause();
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} else {
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if paused != *local_paused {
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physicstime.pause();
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if paused {
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physicstime.pause();
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} else {
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physicstime.unpause();
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}
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for mut window in &mut q_window {
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window.cursor.grab_mode = if paused {
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bevy::window::CursorGrabMode::None
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} else {
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bevy::window::CursorGrabMode::Locked
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};
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window.cursor.visible = paused;
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}
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*local_paused = paused;
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}
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}
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}
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}
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