add dedicated marker for player (golden crosshair)
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4daa0e8a68
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assets/models/marker_player.glb
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assets/models/marker_player.glb
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src/blender/marker_player.blend
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src/blender/marker_player.blend
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@ -1625,7 +1625,7 @@ fn spawn_entities(
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NotShadowReceiver,
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NotShadowReceiver,
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));
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));
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let model = if state.is_player {
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let model = if state.is_player {
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"marker_race"
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"marker_player"
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} else if state.is_point_of_interest {
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} else if state.is_point_of_interest {
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"point_of_interest"
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"point_of_interest"
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} else if state.is_planet {
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} else if state.is_planet {
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@ -69,6 +69,7 @@ pub fn asset_name_to_path(name: &str) -> &'static str {
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"whale" => "models/whale.gltf#Scene0",
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"whale" => "models/whale.gltf#Scene0",
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"marker_satellites" => "models/marker_satellites.glb#Scene0",
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"marker_satellites" => "models/marker_satellites.glb#Scene0",
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"marker_planets" => "models/marker_planets.glb#Scene0",
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"marker_planets" => "models/marker_planets.glb#Scene0",
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"marker_player" => "models/marker_player.glb#Scene0",
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"marker_race" => "models/marker_race.glb#Scene0",
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"marker_race" => "models/marker_race.glb#Scene0",
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"point_of_interest" => "models/point_of_interest.glb#Scene0",
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"point_of_interest" => "models/point_of_interest.glb#Scene0",
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"metis" => "models/metis.gltf#Scene0",
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"metis" => "models/metis.gltf#Scene0",
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