better aiming in 3rd person mode
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@ -151,14 +151,16 @@ pub fn sync_camera_to_player(
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let (actor, player_transform) = q_playercam.get_single().unwrap();
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// Rotation
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camera_transform.rotation = player_transform.rotation * Quat::from_array([0.0, -1.0, 0.0, 0.0]);
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let rotation = player_transform.rotation * Quat::from_array([0.0, -1.0, 0.0, 0.0]);
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// Translation
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if settings.third_person {
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camera_transform.translation = player_transform.translation + camera_transform.rotation * (actor.camdistance * Vec3::new(0.0, 0.2, 1.0));
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camera_transform.translation = player_transform.translation + rotation * (actor.camdistance * Vec3::new(0.0, 0.2, 1.0));
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camera_transform.rotation = rotation * Quat::from_euler(EulerRot::XYZ, -0.02, 0.0, 0.0);
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}
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else {
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camera_transform.translation = player_transform.translation;
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camera_transform.rotation = rotation;
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}
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}
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