clamp suit integrity at 0%-100%
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@ -405,7 +405,7 @@ fn handle_collisions(
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if *entity1 == player || *entity2 == player {
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if *entity1 == player || *entity2 == player {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Crash));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Crash));
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lifeform.adrenaline_jolt += 0.1;
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lifeform.adrenaline_jolt += 0.1;
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suit.integrity -= 0.03;
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suit.integrity = (suit.integrity - 0.03).max(0.0);
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}
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}
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}
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}
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}
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}
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