fix thruster boost in god mode

This commit is contained in:
yuni 2024-11-29 18:16:16 +01:00
parent d9306b57d6
commit c7fb4eef3f

View file

@ -339,7 +339,17 @@ pub fn update_power(
let d = time.delta_seconds();
let inside_vehicle = !q_bike.is_empty();
for (mut battery, mut engine) in &mut q_battery {
if !inside_vehicle && !settings.god_mode {
if !inside_vehicle {
let boosting = !battery.overloaded_recovering
&& prefs.thruster_boost != 2
&& (prefs.thruster_boost == 1 || engine.currently_matching_velocity);
if settings.god_mode {
if boosting {
engine.current_boost_factor = THRUSTER_BOOST_FACTOR[prefs.thruster_boost];
} else {
engine.current_boost_factor = 1.0;
}
} else {
if settings.flashlight_active {
battery.power -= POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power] * d; // 2.4MW
if battery.power <= 0.0 {
@ -363,9 +373,6 @@ pub fn update_power(
}
}
let drain = POWER_DRAIN_THRUSTER[prefs.thruster_boost];
let boosting = !battery.overloaded_recovering
&& prefs.thruster_boost != 2
&& (prefs.thruster_boost == 1 || engine.currently_matching_velocity);
if boosting {
if battery.power > drain * d * 100.0 {
engine.current_boost_factor = THRUSTER_BOOST_FACTOR[prefs.thruster_boost];
@ -384,6 +391,7 @@ pub fn update_power(
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::PowerDown));
}
}
}
let reactor = POWER_GAIN_REACTOR[settings.reactor_state];
battery.power = (battery.power + reactor * d).clamp(0.0, battery.capacity);
if battery.overloaded_recovering && battery.power > battery.capacity * 0.5 {