battery lasts 10x as long (for flashlight)
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@ -271,7 +271,7 @@ pub fn update_power(
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let d = time.delta_seconds();
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let d = time.delta_seconds();
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for (mut battery, player) in &mut q_battery {
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for (mut battery, player) in &mut q_battery {
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if player.is_some() && settings.flashlight_active {
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if player.is_some() && settings.flashlight_active {
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battery.power -= 4000000.0 * d;
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battery.power -= 2400000.0 * d;
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if battery.power <= 0.0 {
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if battery.power <= 0.0 {
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settings.flashlight_active = false;
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settings.flashlight_active = false;
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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