tweak skeleton
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@ -59,7 +59,7 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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LimbDef {
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class: Limb::UpperArmLeft,
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path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(),
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pos: Vec3::new(0.25, 0.3, 0.0),
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pos: Vec3::new(0.22, 0.3, 0.0),
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mirror: true,
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children: vec![LimbDef {
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class: Limb::LowerArmLeft,
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@ -72,7 +72,7 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
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LimbDef {
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class: Limb::UpperArmRight,
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path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(),
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pos: Vec3::new(-0.25, 0.3, 0.0),
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pos: Vec3::new(-0.22, 0.3, 0.0),
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children: vec![LimbDef {
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class: Limb::LowerArmRight,
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path: "skeleton/suit_v1/lower_arm.glb#Scene0".into(),
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