tweak skeleton

This commit is contained in:
yuni 2024-04-22 23:11:41 +02:00
parent 44f0770226
commit c9adeeb94f

View file

@ -59,7 +59,7 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
LimbDef { LimbDef {
class: Limb::UpperArmLeft, class: Limb::UpperArmLeft,
path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(), path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(),
pos: Vec3::new(0.25, 0.3, 0.0), pos: Vec3::new(0.22, 0.3, 0.0),
mirror: true, mirror: true,
children: vec![LimbDef { children: vec![LimbDef {
class: Limb::LowerArmLeft, class: Limb::LowerArmLeft,
@ -72,7 +72,7 @@ pub fn skeleton_name_to_skeletondef(name: &str) -> Option<SkeletonDef> {
LimbDef { LimbDef {
class: Limb::UpperArmRight, class: Limb::UpperArmRight,
path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(), path: "skeleton/suit_v1/upper_arm.glb#Scene0".into(),
pos: Vec3::new(-0.25, 0.3, 0.0), pos: Vec3::new(-0.22, 0.3, 0.0),
children: vec![LimbDef { children: vec![LimbDef {
class: Limb::LowerArmRight, class: Limb::LowerArmRight,
path: "skeleton/suit_v1/lower_arm.glb#Scene0".into(), path: "skeleton/suit_v1/lower_arm.glb#Scene0".into(),