split off chat logic from actor.rs into new chat.rs
This commit is contained in:
parent
d1defff3ad
commit
ca7d2facd9
291
src/actor.rs
291
src/actor.rs
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use bevy_xpbd_3d::prelude::*;
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use crate::{nature, settings, actor, audio, hud};
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use crate::{actor, audio, chat, nature, settings};
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pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
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const MIN_INTERACT_DISTANCE: f32 = 30.0;
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@ -9,47 +9,20 @@ const NO_RIDE: u32 = 0;
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pub struct ActorPlugin;
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impl Plugin for ActorPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<ChatBranch>();
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app.add_systems(FixedUpdate, (
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update_physics_lifeforms,
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));
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app.add_systems(Update, (
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handle_new_conversations,
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handle_send_messages,
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handle_conversations,
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handle_input,
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handle_chat_scripts,
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handle_collisions,
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));
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app.add_systems(PostUpdate, (
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handle_vehicle_enter_exit,
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));
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app.add_event::<StartConversationEvent>();
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app.add_event::<SendMessageEvent>();
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app.add_event::<ChatScriptEvent>();
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app.add_event::<VehicleEnterExitEvent>();
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}
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}
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#[derive(Event)]
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pub struct StartConversationEvent {
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pub talker: Talker,
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}
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#[derive(Event)]
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pub struct SendMessageEvent {
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pub conv_id: String,
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pub conv_label: String,
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pub text: String,
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}
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#[derive(Event)]
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pub struct ChatScriptEvent {
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name: String,
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param: String,
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param2: String,
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}
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#[derive(Event)]
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pub struct VehicleEnterExitEvent {
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vehicle: Entity,
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@ -87,42 +60,6 @@ impl Default for Actor {
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#[derive(Component)] pub struct ActorEnteringVehicle;
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#[derive(Component)] pub struct ActorVehicleBeingEntered;
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#[derive(Debug)]
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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pub struct ChatBranch {
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pub id: String,
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pub name: String,
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pub label: String,
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pub delay: f64,
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pub sound: String,
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pub level: String,
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pub reply: String,
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pub goto: String,
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pub choice: String,
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pub script: String,
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pub script_parameter: String,
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pub script_parameter2: String,
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}
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#[derive(Component)]
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pub struct Chat {
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pub id: String,
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pub label: String,
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pub timer: f64,
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}
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#[derive(Component)]
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#[derive(Clone)]
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pub struct Talker {
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pub pronoun: String,
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pub conv_id: String,
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}
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impl Default for Talker { fn default() -> Self { Self {
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pronoun: "they/them".to_string(),
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conv_id: "error".to_string(),
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}}}
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#[derive(Component)]
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pub struct LifeForm {
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pub is_alive: bool,
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@ -239,10 +176,10 @@ pub fn handle_input(
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mut commands: Commands,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: ResMut<settings::Settings>,
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q_talker: Query<(&Talker, &Transform), Without<actor::Player>>,
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q_talker: Query<(&chat::Talker, &Transform), Without<actor::Player>>,
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mut player: Query<(Entity, &mut Actor, &mut Transform), With<actor::Player>>,
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mut q_vehicles: Query<(Entity, &mut Visibility, &Transform), (With<actor::Vehicle>, Without<actor::Player>)>,
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mut ew_conv: EventWriter<StartConversationEvent>,
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mut ew_conv: EventWriter<chat::StartConversationEvent>,
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mut ew_vehicle: EventWriter<VehicleEnterExitEvent>,
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q_player_drives: Query<Entity, With<PlayerDrivesThis>>,
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) {
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@ -251,8 +188,9 @@ pub fn handle_input(
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// Talking to people
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if let Ok((_player_entity, _player_actor, player)) = player.get_single() {
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for (talker, transform) in &q_talker {
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// TODO: replace Transform.translation with Position
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if transform.translation.distance_squared(player.translation) <= mindist {
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ew_conv.send(StartConversationEvent{talker: talker.clone()});
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ew_conv.send(chat::StartConversationEvent{talker: talker.clone()});
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break;
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}
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}
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@ -341,225 +279,6 @@ pub fn handle_vehicle_enter_exit(
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}
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}
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pub fn handle_new_conversations(
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mut commands: Commands,
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mut er_conv: EventReader<StartConversationEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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q_conv: Query<&Chat>,
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time: Res<Time>,
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) {
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let label = "INIT";
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for event in er_conv.read() {
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// check for existing chats with this id
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let id = &event.talker.conv_id;
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let chats: Vec<&Chat> = q_conv.iter().filter(|c| c.id == *id).collect();
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if chats.len() > 0 {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Ping));
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continue;
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}
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// no existing chats yet, let's create a new one
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commands.spawn(Chat {
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id: id.to_string(),
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label: label.to_string(),
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timer: time.elapsed_seconds_f64(),
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});
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break;
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}
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}
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pub fn handle_send_messages(
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mut commands: Commands,
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mut er_sendmsg: EventReader<SendMessageEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_chatscript: EventWriter<ChatScriptEvent>,
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mut q_conv: Query<(Entity, &mut Chat)>,
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time: Res<Time>,
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chat_branches: Query<&ChatBranch>,
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mut log: ResMut<hud::Log>,
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) {
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let now = time.elapsed_seconds_f64();
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for event in er_sendmsg.read() {
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for (entity, mut chat) in &mut q_conv {
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if chat.id != event.conv_id {
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continue;
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}
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if event.conv_label == "EXIT" {
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info!("Despawning chat.");
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commands.entity(entity).despawn();
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continue;
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}
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let branches: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == event.conv_id
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&& branch.label == event.conv_label
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&& branch.choice == event.text)
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.collect();
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if branches.len() != 1 {
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error!("Expected 1 branch with ID '{}' and label '{}', but got {}! Aborting conversation.", chat.id, chat.label, branches.len());
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continue;
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}
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let branch = branches[0];
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// TODO despawn the choices
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if !branch.reply.is_empty() {
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match branch.level.as_str() {
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"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
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"info" => log.info(branch.reply.clone()),
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"warn" => log.warning(branch.reply.clone()),
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_ => (),
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}
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}
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chat.label = branch.goto.clone();
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chat.timer = now + branch.delay;
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if branch.sound != "" {
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let sfx = audio::str2sfx(branch.sound.as_str());
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ew_sfx.send(audio::PlaySfxEvent(sfx));
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}
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let choices: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == chat.id && branch.label == chat.label)
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.collect();
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for choice in choices {
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if choice.choice.as_str() != hud::CHOICE_NONE {
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commands.spawn(hud::ChoiceAvailable {
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conv_id: choice.id.clone(),
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conv_label: choice.label.clone(),
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recipient: choice.name.clone(),
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text: choice.choice.clone(),
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});
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}
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}
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if !branch.script.is_empty() {
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ew_chatscript.send(ChatScriptEvent {
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name: branch.script.clone(),
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param: branch.script_parameter.clone(),
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param2: branch.script_parameter2.clone(),
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});
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}
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}
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break; // let's only handle one of these per frame
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}
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}
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pub fn handle_conversations(
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mut commands: Commands,
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mut log: ResMut<hud::Log>,
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mut q_conv: Query<(Entity, &mut Chat)>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_chatscript: EventWriter<ChatScriptEvent>,
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time: Res<Time>,
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chat_branches: Query<&ChatBranch>, // TODO: use Table for faster iteration?
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) {
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let now = time.elapsed_seconds_f64();
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for (entity, mut chat) in &mut q_conv {
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if chat.label == "EXIT" {
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info!("Despawning chat.");
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commands.entity(entity).despawn();
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continue;
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}
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if now < chat.timer {
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continue;
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}
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let branches: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == chat.id
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&& branch.label == chat.label
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&& branch.choice == "")
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.collect();
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if branches.len() != 1 {
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error!("Expected 1 branch with ID '{}' and label '{}', but got {}! Aborting conversation.", chat.id, chat.label, branches.len());
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continue;
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}
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let branch = branches[0];
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if !branch.reply.is_empty() {
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match branch.level.as_str() {
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"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
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"info" => log.info(branch.reply.clone()),
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"warn" => log.warning(branch.reply.clone()),
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_ => (),
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}
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}
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if chat.label == "EXIT" {
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// TODO: isn't this dead code?
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continue;
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}
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chat.label = branch.goto.clone();
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if branch.sound != "" {
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let sfx = audio::str2sfx(branch.sound.as_str());
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ew_sfx.send(audio::PlaySfxEvent(sfx));
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}
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chat.timer = now + branch.delay;
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let choices: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == chat.id && branch.label == chat.label)
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.collect();
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for choice in choices {
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if choice.choice.as_str() != hud::CHOICE_NONE {
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commands.spawn(hud::ChoiceAvailable {
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conv_id: choice.id.clone(),
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conv_label: choice.label.clone(),
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recipient: choice.name.clone(),
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text: choice.choice.clone(),
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});
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}
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}
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if !branch.script.is_empty() {
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ew_chatscript.send(ChatScriptEvent {
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name: branch.script.clone(),
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param: branch.script_parameter.clone(),
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param2: branch.script_parameter2.clone(),
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});
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}
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}
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}
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pub fn handle_chat_scripts(
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mut er_chatscript: EventReader<ChatScriptEvent>,
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mut q_actor: Query<(&mut Actor, &mut Suit), Without<Player>>,
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mut q_player: Query<(&mut Actor, &mut Suit), With<Player>>,
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) {
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for script in er_chatscript.read() {
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match script.name.as_str() {
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"refilloxygen" => if let Ok(mut amount) = script.param.parse::<f32>() {
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for (mut _actor, mut suit) in q_player.iter_mut() {
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if script.param2.is_empty() {
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suit.oxygen = (suit.oxygen + amount).clamp(0.0, suit.oxygen_max);
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}
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else {
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let mut found_other = false;
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info!("param2={}", script.param2);
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for (other_actor, mut other_suit) in q_actor.iter_mut() {
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if !other_actor.id.is_empty() {
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info!("ID={}", other_actor.id);
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}
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if other_actor.id == script.param2 {
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found_other = true;
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amount = amount
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.clamp(0.0, other_suit.oxygen)
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.clamp(0.0, suit.oxygen_max - suit.oxygen);
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other_suit.oxygen = other_suit.oxygen - amount;
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suit.oxygen = (suit.oxygen + amount).clamp(0.0, suit.oxygen_max);
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break;
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}
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}
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if !found_other {
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error!("Script error: could not find actor with ID `{}`", script.param2);
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}
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}
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}
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} else {
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error!("Invalid parameter for command `{}`: `{}`", script.name, script.param);
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}
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_ => {}
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}
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}
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}
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fn handle_collisions(
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mut collision_event_reader: EventReader<CollisionStarted>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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292
src/chat.rs
Normal file
292
src/chat.rs
Normal file
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@ -0,0 +1,292 @@
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use bevy::prelude::*;
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use crate::{actor, audio, hud};
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pub struct ChatPlugin;
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impl Plugin for ChatPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<ChatBranch>();
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app.add_systems(Update, (
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handle_new_conversations,
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handle_send_messages,
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handle_conversations,
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handle_chat_scripts,
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));
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app.add_event::<StartConversationEvent>();
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app.add_event::<SendMessageEvent>();
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app.add_event::<ChatScriptEvent>();
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}
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}
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#[derive(Event)]
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pub struct StartConversationEvent {
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pub talker: Talker,
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}
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#[derive(Event)]
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pub struct SendMessageEvent {
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pub conv_id: String,
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pub conv_label: String,
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pub text: String,
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}
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#[derive(Event)]
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pub struct ChatScriptEvent {
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name: String,
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param: String,
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param2: String,
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}
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#[derive(Debug)]
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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pub struct ChatBranch {
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pub id: String,
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pub name: String,
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pub label: String,
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pub delay: f64,
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pub sound: String,
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pub level: String,
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pub reply: String,
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pub goto: String,
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pub choice: String,
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pub script: String,
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pub script_parameter: String,
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pub script_parameter2: String,
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}
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#[derive(Component)]
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pub struct Chat {
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pub id: String,
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pub label: String,
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pub timer: f64,
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}
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#[derive(Component)]
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#[derive(Clone)]
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pub struct Talker {
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pub pronoun: String,
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pub conv_id: String,
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}
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impl Default for Talker { fn default() -> Self { Self {
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pronoun: "they/them".to_string(),
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conv_id: "error".to_string(),
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}}}
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pub fn handle_new_conversations(
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mut commands: Commands,
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mut er_conv: EventReader<StartConversationEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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q_conv: Query<&Chat>,
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time: Res<Time>,
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) {
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let label = "INIT";
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for event in er_conv.read() {
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// check for existing chats with this id
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let id = &event.talker.conv_id;
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let chats: Vec<&Chat> = q_conv.iter().filter(|c| c.id == *id).collect();
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if chats.len() > 0 {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Ping));
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continue;
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}
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// no existing chats yet, let's create a new one
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commands.spawn(Chat {
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id: id.to_string(),
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label: label.to_string(),
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timer: time.elapsed_seconds_f64(),
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});
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break;
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}
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}
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pub fn handle_send_messages(
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mut commands: Commands,
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mut er_sendmsg: EventReader<SendMessageEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_chatscript: EventWriter<ChatScriptEvent>,
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mut q_conv: Query<(Entity, &mut Chat)>,
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time: Res<Time>,
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chat_branches: Query<&ChatBranch>,
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mut log: ResMut<hud::Log>,
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) {
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let now = time.elapsed_seconds_f64();
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for event in er_sendmsg.read() {
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for (entity, mut chat) in &mut q_conv {
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if chat.id != event.conv_id {
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continue;
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}
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if event.conv_label == "EXIT" {
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info!("Despawning chat.");
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commands.entity(entity).despawn();
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continue;
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}
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let branches: Vec<&ChatBranch> = chat_branches.iter()
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.filter(|branch| branch.id == event.conv_id
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&& branch.label == event.conv_label
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&& branch.choice == event.text)
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.collect();
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if branches.len() != 1 {
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error!("Expected 1 branch with ID '{}' and label '{}', but got {}! Aborting conversation.", chat.id, chat.label, branches.len());
|
||||
continue;
|
||||
}
|
||||
let branch = branches[0];
|
||||
// TODO despawn the choices
|
||||
|
||||
if !branch.reply.is_empty() {
|
||||
match branch.level.as_str() {
|
||||
"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
|
||||
"info" => log.info(branch.reply.clone()),
|
||||
"warn" => log.warning(branch.reply.clone()),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
chat.label = branch.goto.clone();
|
||||
chat.timer = now + branch.delay;
|
||||
if branch.sound != "" {
|
||||
let sfx = audio::str2sfx(branch.sound.as_str());
|
||||
ew_sfx.send(audio::PlaySfxEvent(sfx));
|
||||
}
|
||||
let choices: Vec<&ChatBranch> = chat_branches.iter()
|
||||
.filter(|branch| branch.id == chat.id && branch.label == chat.label)
|
||||
.collect();
|
||||
for choice in choices {
|
||||
if choice.choice.as_str() != hud::CHOICE_NONE {
|
||||
commands.spawn(hud::ChoiceAvailable {
|
||||
conv_id: choice.id.clone(),
|
||||
conv_label: choice.label.clone(),
|
||||
recipient: choice.name.clone(),
|
||||
text: choice.choice.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
if !branch.script.is_empty() {
|
||||
ew_chatscript.send(ChatScriptEvent {
|
||||
name: branch.script.clone(),
|
||||
param: branch.script_parameter.clone(),
|
||||
param2: branch.script_parameter2.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
break; // let's only handle one of these per frame
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_conversations(
|
||||
mut commands: Commands,
|
||||
mut log: ResMut<hud::Log>,
|
||||
mut q_conv: Query<(Entity, &mut Chat)>,
|
||||
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
|
||||
mut ew_chatscript: EventWriter<ChatScriptEvent>,
|
||||
time: Res<Time>,
|
||||
chat_branches: Query<&ChatBranch>, // TODO: use Table for faster iteration?
|
||||
) {
|
||||
let now = time.elapsed_seconds_f64();
|
||||
for (entity, mut chat) in &mut q_conv {
|
||||
if chat.label == "EXIT" {
|
||||
info!("Despawning chat.");
|
||||
commands.entity(entity).despawn();
|
||||
continue;
|
||||
}
|
||||
if now < chat.timer {
|
||||
continue;
|
||||
}
|
||||
|
||||
let branches: Vec<&ChatBranch> = chat_branches.iter()
|
||||
.filter(|branch| branch.id == chat.id
|
||||
&& branch.label == chat.label
|
||||
&& branch.choice == "")
|
||||
.collect();
|
||||
if branches.len() != 1 {
|
||||
error!("Expected 1 branch with ID '{}' and label '{}', but got {}! Aborting conversation.", chat.id, chat.label, branches.len());
|
||||
continue;
|
||||
}
|
||||
let branch = branches[0];
|
||||
|
||||
if !branch.reply.is_empty() {
|
||||
match branch.level.as_str() {
|
||||
"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
|
||||
"info" => log.info(branch.reply.clone()),
|
||||
"warn" => log.warning(branch.reply.clone()),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
if chat.label == "EXIT" {
|
||||
// TODO: isn't this dead code?
|
||||
continue;
|
||||
}
|
||||
chat.label = branch.goto.clone();
|
||||
if branch.sound != "" {
|
||||
let sfx = audio::str2sfx(branch.sound.as_str());
|
||||
ew_sfx.send(audio::PlaySfxEvent(sfx));
|
||||
}
|
||||
chat.timer = now + branch.delay;
|
||||
|
||||
let choices: Vec<&ChatBranch> = chat_branches.iter()
|
||||
.filter(|branch| branch.id == chat.id && branch.label == chat.label)
|
||||
.collect();
|
||||
for choice in choices {
|
||||
if choice.choice.as_str() != hud::CHOICE_NONE {
|
||||
commands.spawn(hud::ChoiceAvailable {
|
||||
conv_id: choice.id.clone(),
|
||||
conv_label: choice.label.clone(),
|
||||
recipient: choice.name.clone(),
|
||||
text: choice.choice.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if !branch.script.is_empty() {
|
||||
ew_chatscript.send(ChatScriptEvent {
|
||||
name: branch.script.clone(),
|
||||
param: branch.script_parameter.clone(),
|
||||
param2: branch.script_parameter2.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_chat_scripts(
|
||||
mut er_chatscript: EventReader<ChatScriptEvent>,
|
||||
mut q_actor: Query<(&mut actor::Actor, &mut actor::Suit), Without<actor::Player>>,
|
||||
mut q_player: Query<(&mut actor::Actor, &mut actor::Suit), With<actor::Player>>,
|
||||
) {
|
||||
for script in er_chatscript.read() {
|
||||
match script.name.as_str() {
|
||||
"refilloxygen" => if let Ok(mut amount) = script.param.parse::<f32>() {
|
||||
for (mut _actor, mut suit) in q_player.iter_mut() {
|
||||
if script.param2.is_empty() {
|
||||
suit.oxygen = (suit.oxygen + amount).clamp(0.0, suit.oxygen_max);
|
||||
}
|
||||
else {
|
||||
let mut found_other = false;
|
||||
info!("param2={}", script.param2);
|
||||
for (other_actor, mut other_suit) in q_actor.iter_mut() {
|
||||
if !other_actor.id.is_empty() {
|
||||
info!("ID={}", other_actor.id);
|
||||
}
|
||||
if other_actor.id == script.param2 {
|
||||
found_other = true;
|
||||
amount = amount
|
||||
.clamp(0.0, other_suit.oxygen)
|
||||
.clamp(0.0, suit.oxygen_max - suit.oxygen);
|
||||
other_suit.oxygen = other_suit.oxygen - amount;
|
||||
suit.oxygen = (suit.oxygen + amount).clamp(0.0, suit.oxygen_max);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if !found_other {
|
||||
error!("Script error: could not find actor with ID `{}`", script.param2);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
error!("Invalid parameter for command `{}`: `{}`", script.name, script.param);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ extern crate regex;
|
|||
use bevy::prelude::*;
|
||||
use bevy_xpbd_3d::prelude::*;
|
||||
use bevy::math::DVec3;
|
||||
use crate::{actor, nature, world};
|
||||
use crate::{actor, chat, nature, world};
|
||||
use regex::Regex;
|
||||
use std::f32::consts::PI;
|
||||
use std::f64::consts::PI as PI64;
|
||||
|
@ -137,8 +137,8 @@ impl ParserState {
|
|||
self.text = default.text;
|
||||
self.is_choice = default.is_choice;
|
||||
}
|
||||
fn as_chatbranch(&self) -> actor::ChatBranch {
|
||||
return actor::ChatBranch {
|
||||
fn as_chatbranch(&self) -> chat::ChatBranch {
|
||||
return chat::ChatBranch {
|
||||
id: self.chat.clone(),
|
||||
name: self.name.clone(),
|
||||
label: self.label.clone(),
|
||||
|
@ -625,7 +625,7 @@ fn spawn_entities(
|
|||
});
|
||||
}
|
||||
if !state.chat.is_empty() {
|
||||
actor.insert(actor::Talker {
|
||||
actor.insert(chat::Talker {
|
||||
conv_id: state.chat.clone(),
|
||||
..default()
|
||||
});
|
||||
|
|
10
src/hud.rs
10
src/hud.rs
|
@ -1,4 +1,4 @@
|
|||
use crate::{settings, actor, audio, nature};
|
||||
use crate::{actor, audio, chat, nature, settings};
|
||||
use bevy::prelude::*;
|
||||
use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
|
||||
use bevy_xpbd_3d::prelude::*;
|
||||
|
@ -487,7 +487,7 @@ fn handle_input(
|
|||
mut settings: ResMut<settings::Settings>,
|
||||
mut q_hud: Query<&mut Visibility, With<ToggleableHudElement>>,
|
||||
q_choices: Query<&ChoiceAvailable>,
|
||||
mut evwriter_sendmsg: EventWriter<actor::SendMessageEvent>,
|
||||
mut evwriter_sendmsg: EventWriter<chat::SendMessageEvent>,
|
||||
mut evwriter_sfx: EventWriter<audio::PlaySfxEvent>,
|
||||
mut evwriter_togglemusic: EventWriter<audio::ToggleMusicEvent>,
|
||||
mut ambient_light: ResMut<AmbientLight>,
|
||||
|
@ -518,7 +518,7 @@ fn handle_input(
|
|||
for choice in &q_choices {
|
||||
if count == selected_choice {
|
||||
evwriter_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
||||
evwriter_sendmsg.send(actor::SendMessageEvent {
|
||||
evwriter_sendmsg.send(chat::SendMessageEvent {
|
||||
conv_id: choice.conv_id.clone(),
|
||||
conv_label: choice.conv_label.clone(),
|
||||
text: choice.text.clone(),
|
||||
|
@ -534,10 +534,10 @@ fn handle_input(
|
|||
|
||||
fn despawn_old_choices(
|
||||
mut commands: Commands,
|
||||
q_conv: Query<&actor::Chat>,
|
||||
q_conv: Query<&chat::Chat>,
|
||||
q_choices: Query<(Entity, &ChoiceAvailable)>,
|
||||
) {
|
||||
let chats: Vec<&actor::Chat> = q_conv.iter().collect();
|
||||
let chats: Vec<&chat::Chat> = q_conv.iter().collect();
|
||||
'outer: for (entity, choice) in &q_choices {
|
||||
// Let's see if this choice still has a chat in the appropriate state
|
||||
for chat in &chats {
|
||||
|
|
18
src/main.rs
18
src/main.rs
|
@ -1,11 +1,12 @@
|
|||
mod actor;
|
||||
mod audio;
|
||||
mod camera;
|
||||
mod chat;
|
||||
mod commands;
|
||||
mod world;
|
||||
mod settings;
|
||||
mod hud;
|
||||
mod actor;
|
||||
mod effects;
|
||||
mod hud;
|
||||
mod settings;
|
||||
mod world;
|
||||
|
||||
#[allow(dead_code)]
|
||||
mod nature;
|
||||
|
@ -50,13 +51,14 @@ impl Plugin for OutFlyPlugin {
|
|||
DefaultPlugins,//.set(ImagePlugin::default_nearest()),
|
||||
FrameTimeDiagnosticsPlugin,
|
||||
|
||||
world::WorldPlugin,
|
||||
camera::CameraPlugin,
|
||||
commands::CommandsPlugin,
|
||||
hud::HudPlugin,
|
||||
actor::ActorPlugin,
|
||||
audio::AudioPlugin,
|
||||
camera::CameraPlugin,
|
||||
chat::ChatPlugin,
|
||||
commands::CommandsPlugin,
|
||||
effects::EffectsPlugin,
|
||||
hud::HudPlugin,
|
||||
world::WorldPlugin,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue