disable "sleeping" of actors in physics engine
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@ -588,6 +588,7 @@ fn spawn_entities(
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camdistance: state.camdistance,
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..default()
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});
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actor.insert(SleepingDisabled);
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actor.insert(world::DespawnOnPlayerDeath);
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actor.insert(actor::HitPoints::default());
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actor.insert(Position::from(state.pos));
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