diff --git a/src/camera.rs b/src/camera.rs index 2a4d14f..c7efcdb 100644 --- a/src/camera.rs +++ b/src/camera.rs @@ -622,7 +622,7 @@ pub fn find_closest_target( // not on the player mesh but on the camera, which doesn't have a position. let (angular_diameter, angle, distance) = calc_angular_diameter_known_target_vector( trans, camera_transform, &target_vector); - if angle <= angular_diameter.clamp(0.001, PI) { + if angle <= angular_diameter.clamp(0.01, PI) { // It's in the field of view! //commands.entity(entity).insert(IsTargeted); let distance_to_surface = distance - trans.scale.x;