workaround for player becoming hidden in menu
This commit is contained in:
parent
3ffcfcf522
commit
d329d35396
|
@ -80,7 +80,10 @@ impl Plugin for CameraPlugin {
|
||||||
app.add_systems(
|
app.add_systems(
|
||||||
PostUpdate,
|
PostUpdate,
|
||||||
position_to_transform
|
position_to_transform
|
||||||
.run_if(game_running)
|
// The if(game_running) condition should be there, but
|
||||||
|
// somehow everything apart of AR avatars ends up becoming
|
||||||
|
// invisible if I leave it in, so for now, we leave it out.
|
||||||
|
//.run_if(game_running)
|
||||||
.after(sync::position_to_transform)
|
.after(sync::position_to_transform)
|
||||||
.in_set(sync::SyncSet::PositionToTransform),
|
.in_set(sync::SyncSet::PositionToTransform),
|
||||||
);
|
);
|
||||||
|
|
Loading…
Reference in a new issue